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Tag Archives: unit testing
Clairvoyance Game Objectify Tutorial
Extending yesterday’s Clairvoyance Game Sharing Scores Tutorial, it’s not exactly OOP (Object Oriented Programming) we are doing, but what we’d describe as “objectify” the proceedings we’re attending to today. Take a look at the following Javascript initialization code (now versus … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Not Categorised, Tutorials
Tagged abstraction, array, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, CSS, design, email, files, flat files, game, games, hardcopy, HTML, invitation, Javascript, link, noun, object, OOP, PHP, player, players, programming, project, project planning, score, share, sharing, SMS, software design, telepathic, testing, traffic lights, turns, tutorial, two players, unit testing, verb, web browser, web server, web server flat files, window.open, window.opener
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Clairvoyance Game Sharing Scores Tutorial
Onto the day before yesterday’s (yes, another two dayer!) Clairvoyance Game Invitations Tutorial primarily we have a checkbox part regarding … Be Told Where You Went Wrong … guessing within our two player Clairvoyance Game … easy peasy … but … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, CSS, design, email, files, flat files, game, games, HTML, invitation, Javascript, link, PHP, player, players, programming, project, project planning, score, share, sharing, SMS, software design, telepathic, testing, traffic lights, turns, tutorial, two players, unit testing, web browser, web server, web server flat files, window.open, window.opener
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Clairvoyance Game Invitations Tutorial
In yesterday’s Clairvoyance Game Tutorial, with our Clairvoyance Game, really a game for two, downplayed invitations to the end of the blog posting blurb. But really, invitations are the “be all and end all” for a two player game shared … Continue reading
Posted in eLearning, Event-Driven Programming, Networking, Software, Tutorials
Tagged clairvoyancy, clairvoyant, collaboration, design, email, files, flat files, game, games, HTML, invitation, Javascript, link, PHP, player, players, programming, project, project planning, share, sharing, SMS, software design, telepathic, testing, turns, tutorial, two players, unit testing, web browser, web server, web server flat files, window.open, window.opener
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MAMP on Windows Primer Tutorial
Have you noticed when you revisit websites from long ago lots of times functionality regarding platform flexibility has moved on. Web server products in particular are of more benefit to us all if they support multiple platforms. In that regard … Continue reading
Posted in Database, eLearning, Tutorials
Tagged Apache, blog, CMS, cPanel, database, hosting, install, local web server, MAMP, MySql, PHP, phpMyAdmin, testing, tutorial, unit testing, web server, website, Windows, Wordpress
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PHP/HTML with External Javascript Slotting In Tutorial
Our “slotterer inerrer”, as of today, now has an optional PHP layer applied on top of its HTML counterpart. In fact slotin.php would change if slotin.html changes, even to the point that it would self destruct to keep the relationship … Continue reading
HTML with External Javascript Multiple Slottings In Tutorial
Our quest to extend the functionality of our “slotterer inerrer” of HTML elements continues today, to the brink of where, to go forward, we may introduce an optional use of PHP server-side functionality, as of tomorrow. But for today, we … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged array, cross-domain, CSV, document.body.innerHTML, DOM, error handling, external Javascript, HTML, HTMLCollection, IFRAME, innerHTML, Javascript, programming, tutorial, unit testing, url
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Visual Studio C# NUnitTest Primer Tutorial
The acronym SDLC (Software Development Life Cycle) describes a lot of what the environment for a programmer consists of, but there are so many variations within the workplace of where the role of the “programmer” starts and stops. One of … Continue reading
Posted in eLearning, OOP, Software, Tutorials, Visual Studio
Tagged C++, command line, desktop, GUI, IDE, programming, SDLC, testing, tutorial, unit testing, Visual Studio, Windows
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?