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Tag Archives: textbox
Ajax PHP Your Games Tutorial
Progressing past yesterday’s Ajax PHP Games Tutorial‘s … hardcoded game mode to dropdown multiple choice (but static list) game mode list … and today … we add on a dropdown option “Your own …” where a user can enter … … Continue reading
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
Tagged absolue, absolute URL, Ajax, architecture, autocomplete, autocompletion, backward compatibility, client, data scraping, default, design, dropdown, game, hardcoding, HTML, input, Javascript, name, personalization, PHP, programming, relative URL, select, server, textbox, tutorial, url, w3schools, Wikipedia
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Ajax PHP Games Tutorial
Once you have a good web application “basis for design” it’s pretty inevitable that to extend that web application is pretty easy to do. This was definitely the case, working off the start yesterday’s Ajax PHP Firstname Game Primer Tutorial … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged Ajax, architecture, autocomplete, autocompletion, backward compatibility, client, data scraping, default, design, dropdown, game, hardcoding, HTML, input, Javascript, name, PHP, programming, select, server, textbox, tutorial, w3schools, Wikipedia
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Ajax PHP Firstname Game Primer Tutorial
The combination of … HTML and Javascript client supervisor … using … Ajax logic … calling on … PHP data helperer outerer … are W3Schools enthusiasms we wholeheartedly agree with regarding AJAX PHP Example. And thanks to W3Schools for some … Continue reading
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
Tagged Ajax, autocomplete, autocompletion, client, dropdown, game, HTML, input, Javascript, name, PHP, programming, select, server, textbox, tutorial, w3schools
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English Translated Verb Conjugation Emoji Tutorial
When retrying Italian French Spanish Verb Conjugation Emoji Image Tutorial‘s web application recently it struck us that an improvement could be … if the user is entering an English verb to the top left … we could start … filling … Continue reading
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
Tagged Ajax, background, background image, button, codepoint, CSS, dictionary, DOM, dropdown, emoji, emoji button, emoji image, eval, event, game, Google, Google Translate, grammar, HTML, image, Italian, Javascript, jQuery, language, onclick, onmouseover, placeholder, popup, programming, reveal, select, tense, Text to Speech, textbox, tutorial, verb, window.open, word game
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One Image Website Scrolling Position Fix Tutorial
Today, we’ve bitten the bullet, and decided to shore up the webpage scrolling issues that could occur in yesterday’s One Image Website VTT Tracks Tutorial, and before, with our set of One Image Websites. They represent, perhaps, a slightly unusual … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged audio, client pre-emptive iframe, cue, currentTime, details, download, edit, event, ffmpeg, file, find, form, getBoundingClientRect, getElementsByTagName, GUI, HTML, IFRAME, innerHeight, innerWidth, input, local web server, macOS, MAMP, media, onload, onsubmit, PHP, placeholder, pre-emptive, programming, reveal, screen, screen height, screen width, scroll, scrolling, scrollLeft, scrollTop, setInterval, srt, summary, teminal, textarea, textbox, track, tracks, tutorial, url, video, vtt, vtt file
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Select Element Onmouseout Focus Control to Nowhere Annoyance Solution Tutorial
We could so easily have called today’s tutorial … WordPress Custom Fields Focus Issue Tutorial … or … Select Element Focus to Nowhere Primer Tutorial … or … Non-mobile Focus Control Primer Tutorial … or … Non-mobile Onmouseout versus Onlosefocus … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged blog, click, dropdown, event, focus, Javascript, non-mobile, onlosefocus, onmouseout, PHP, programming, select, textbox, tutorial, TwentyTen, TwentyTen theme, Wordpress
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.