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Tag Archives: rule
YouTube Video List of Play Supervisor Tutorial
Today, as far as “YouTube Video List of Play” supervisors goes, we add to yesterday’s Spliced Audio/Video YouTube Shuffle Tutorial … our changed splice_audio.htm Spliced Audio/Video/Image web application live run our tweaked esp_ornot_esp.html YouTube API Interfacing web application … with … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged $_POST, animated gif, audio, autoplay, blob, browse, browsing, coding, concertina, CSS, data, data size, data url, debugging, delay, delimitation, delimiter, details, DOM, file API, form, Google Translate, hashtag, HTML, IFRAME, intervention, iOS, iPhone, Javascript, localStorage, logic, loop, looping, media, method, mobile, node.js, object, onload, onloadedmetadata, OOP, overlay, PHP, planning, play, playlist, position, post, programming, recall, reveal, rule, rules, seek, shuffle, software, style, styling, suck and see, summary, synchronization, synchronize, tap, Text to Speech, tutorial, video, web browser, web inspector, YouTube
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Spliced Audio/Video YouTube Shuffle Tutorial
Some of the motivation for today’s addition of Shuffle logic to the “YouTube Video List of Plays” work we last mentioned with Spliced Audio/Video YouTube Mobile Recall Tutorial of recent times is to do with the huge percentage of time … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged $_POST, animated gif, audio, autoplay, blob, browse, browsing, coding, concertina, CSS, data, data size, data url, debugging, delay, delimitation, delimiter, details, DOM, file API, form, Google Translate, hashtag, HTML, IFRAME, intervention, iOS, iPhone, Javascript, localStorage, logic, loop, looping, media, method, mobile, node.js, object, onload, onloadedmetadata, OOP, overlay, PHP, planning, play, playlist, position, post, programming, recall, reveal, rule, rules, seek, shuffle, software, style, styling, suck and see, summary, synchronization, synchronize, tap, Text to Speech, tutorial, video, web browser, web inspector, YouTube
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Spliced Audio/Video YouTube Mobile Recall Tutorial
Of course we want to be like Spotify, with the one tap meaning peace for long periods playing music, as it is with YouTube playlists on mobile platforms. God knows, we’ve winged enough about this mobile requirement to have a … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged $_POST, animated gif, audio, autoplay, blob, browse, browsing, coding, concertina, CSS, data, data size, data url, debugging, delay, delimitation, delimiter, details, DOM, file API, form, Google Translate, hashtag, HTML, IFRAME, intervention, iOS, iPhone, Javascript, localStorage, logic, loop, looping, media, method, mobile, node.js, object, onload, onloadedmetadata, OOP, overlay, PHP, planning, play, playlist, position, post, programming, recall, reveal, rule, rules, seek, software, style, styling, suck and see, summary, synchronization, synchronize, tap, Text to Speech, tutorial, video, web browser, web inspector, YouTube
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Spliced Audio/Video YouTube Recall Tutorial
Yesterday’s Spliced Audio/Video YouTube Overlay Tutorial uses the considerably changed karaoke_youtube_api.htm inhouse YouTube video interfacer to add some new … recall looping … functionality possibilities where a supervisory web application such as so far just … our changed splice_audio.htm Spliced … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged $_POST, animated gif, audio, autoplay, blob, browse, browsing, coding, concertina, CSS, data, data size, data url, debugging, delay, delimitation, delimiter, details, DOM, file API, form, Google Translate, hashtag, HTML, IFRAME, Javascript, localStorage, logic, loop, looping, media, method, node.js, object, onload, onloadedmetadata, OOP, overlay, PHP, planning, play, position, post, programming, recall, reveal, rule, rules, seek, software, style, styling, suck and see, summary, synchronization, synchronize, Text to Speech, tutorial, video, web browser, web inspector, YouTube
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Spliced Audio/Video YouTube Overlay Tutorial
The concepts of … reveal overlay … we find useful, around here, to describe web page design issues and solutions. They both come into play a lot, at least for us. Mind you, our thoughts may have pared down complication … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged $_POST, animated gif, audio, autoplay, blob, browse, browsing, coding, concertina, CSS, data, data size, data url, debugging, delay, delimitation, delimiter, details, DOM, file API, form, Google Translate, HTML, IFRAME, Javascript, logic, loop, looping, media, method, node.js, object, onload, onloadedmetadata, OOP, overlay, PHP, planning, play, position, post, programming, reveal, rule, rules, seek, software, style, styling, suck and see, summary, synchronization, synchronize, Text to Speech, tutorial, video, web inspector, YouTube
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Spliced Audio/Video YouTube Delimitations Tutorial
Another day, another deliberation about delimitation! Yes, as a programmer, of the mere mortal variety, and you ask a bit of your engaged users, you’ll not have much chance of … changing hardware changing firmware changing environment … very much … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged $_POST, animated gif, audio, autoplay, blob, browse, browsing, coding, concertina, CSS, data, data size, data url, debugging, delay, delimitation, delimiter, details, DOM, file API, form, Google Translate, HTML, IFRAME, Javascript, logic, loop, looping, media, method, node.js, object, onload, onloadedmetadata, OOP, overlay, PHP, planning, play, position, post, programming, reveal, rule, rules, seek, software, style, styling, suck and see, summary, synchronization, synchronize, Text to Speech, tutorial, video, web inspector, YouTube
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Chess and Draughts Game Styling Tutorial
Onto yesterday’s Draughts Game Logic Tutorial we progress with … mild styling makeovers for the Chess and Draughts Game looks … structure of webpage, in a user experience sense, helping make enough room for the main point of the webpage, … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, algorithm, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, check, checkmate, chess, clicking, code, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, CSS, data uri, data url, details, Did you know, dimensions, document, Document Root, DOM, draughts, ellipsis, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, image, image file, iOS, IP address, Javascript, king, layout, line break, link, logic, mail server, mailto, message, mobile, move.moves, nowrap, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, reveal, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, setTimeout, share, sharing, signature, size, sizing, smart device, SMS, sms number, strategy, style, styling, summary, temporary, toggle, touch, touchdown, tutorial, url, user experience, UX, web browser, web server, web share api, width, XMLHttpRequest
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Mak-yek Game Tutorial
Adding to the recent Chess and Draughts Game Styling Tutorial we add … a Mak-yek Game (as proposed today) … has more in common with … a Chess Game … in the sense that the … playing board is the … Continue reading →