Tag Archives: programming

Cowsay Cartoon Ordered Recursion Tutorial

The recent Cowsay Cartoon Recursion Tutorial started allowing for “greater than 2 multiple of 2” numbered action cell Cowsay based cartoons but it was blasé about order, while we cannot think of too many concepts where “jokes will fall flat” … Continue reading →

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Cowsay Cartoon Recursion Tutorial

The “up to yesterday’s Cowsay Cartoon Text to Speech Tutorial appraisal” could go something like … Cartoons via Cowsay could be interesting, but cartoons limited to 2 “action cells”, that’s a tad limiting. … and that all sounds a legitimate … Continue reading →

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Cowsay Cartoon Text to Speech Tutorial

Onto yesterday’s Cowsay Cartoon History Assistance Tutorial today’s two major improvements are … allow for some Text to Speech smarts courtesy of … Google Translate … optional translation and optional Text to Speech … and, perhaps … say … macOS … Continue reading →

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Cowsay Cartoon History Assistance Tutorial

Thinking about today’s Remembering History extension of functionality onto yesterday’s Cowsay Cartoon User Styling Tutorial, we, at first, contemplated … a window.localStorage or HTTP Cookies web browser storage idea based around a user specific cowsay command content dropdown element construction … Continue reading →

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Cowsay Cartoon User Styling Tutorial

Today’s work hones in on our interpretation of some user styling we could offer users of the Cowsay Cartoon web application we introduced in yesterday’s Cowsay Reacquaintance and CodeCows Xcode Extension Tutorial, in the following ways, after a bit of … Continue reading →

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Cowsay Reacquaintance and CodeCows Xcode Extension Tutorial

We stumbled upon an interesting extension for Xcode on macOS here, called CodeCows. It makes it possible to paste into Xcode code, via an … Xcode -> Editor -> CodeCows -> Menu with many options … set of functionalities, cartoonish … Continue reading →

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Tcl/Tk macOS Python Ruby Perl Tutorial

Moving on from the recent Tcl/Tk macOS and Xcode Revisit Tutorial … we’ve lost touch with our previous C based Xcode Tcl/Tk code at this stage … so, though we have another avenue of R&D (so far unsuccessful with a … Continue reading →

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Swift Playgrounds for iOS Map Control Tutorial

We change yesterday’s Swift Playgrounds on macOS Map Control Tutorial‘s titling from … to macOS … to … for iOS … today, because as we were working on macOS Xcode Map Playgrounds, we were offered two “change of direction” offerings, … Continue reading →

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