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Tag Archives: polygon
HTML Square Horizontal Rule Image Map Jigsaw Timesheet Tutorial
If you are a regular reader at this blog, you may know that over some time now, several years in fact, we’ve longed to write code to help with Timesheets, and have come at this from … HTML5 canvas usage … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged area, array, Bezier curves, browse, button, canvas, canvas background, cards, cell, chart, child, circle, collaboration, column, communication, contenteditable, copy, CSS, deck, dictionary, div, DOM, dropdown, email, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, guillotine, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, image, image map, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, jigsaw, line, line graph, linear equation, linear gradient, location.hash, map, match, mathematics, Memories, mobile, mobile app, multiple, multiple hashtag, navigation, onchange, onion, onmousemove, ontouchmove, overlay, pan, parent, PHP, placeholder, polygon, polynomial, position, programming, prompt, proof of concept, propogation, putImageData, QuickTime Player, random, rectangle, reveal, rotate, rubberband, script, select, share, software integration, square, SVG, table, textarea, timesheet, transform, translate, tutorial, url, window, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Image Map Jigsaw Polygon Tutorial
Yesterday’s HTML Square Horizontal Rule Image Map Jigsaw Javascript Tutorial had us at a point where … image map area shape=rect elements could form a jigsaw of overlay navigational functionality aided and abetted by “snap to” methodologies … and today … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged area, array, Bezier curves, browse, button, canvas, canvas background, cards, cell, chart, child, circle, collaboration, column, communication, contenteditable, copy, CSS, deck, dictionary, div, DOM, dropdown, email, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, guillotine, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, image, image map, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, jigsaw, line, line graph, linear equation, linear gradient, location.hash, map, match, mathematics, Memories, mobile, mobile app, multiple, multiple hashtag, navigation, onchange, onion, onmousemove, ontouchmove, overlay, pan, parent, PHP, placeholder, polygon, polynomial, position, programming, prompt, proof of concept, propogation, putImageData, QuickTime Player, random, rectangle, reveal, rotate, rubberband, script, select, share, software integration, square, SVG, table, textarea, transform, translate, tutorial, url, window, word, word game, YouTube, z-index
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Australian Indigenous Language SVG Overlay Tutorial
Meanwhile, back at “Absolute SVG Positioning (ideally with water views, and ‘Tahiti sounds nice’) Symposium” and “Image Map Admiration Society Cocktail and Drinks Don’t” we wanted to take advantage of the hours spent at the wonderful and stupendous mobilefish Image … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged geo chart, Google chart, HTML, image, image map, indigenous, indigenous Australia, Javascript, language, map, map chart, mobilefish, onclick, overlay, place, polygon, programming, SVG, tutorial, where, Wikipedia
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SVG Absolute Positioning Sharing Tutorial
The “proof of concept” that was yesterday’s SVG Absolute Positioning Primer Tutorial web application has had a makeover today to … add in email sharing functionality (for small numbers of polygons) … though today is not the end of the … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute, caption, contenteditable, div, email, graphics, HTML, Javascript, nest, onclick, overlay, polygon, position, programming, proof of concept, redo, shape, sharing, SVG, tutorial, undo, vector
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SVG Absolute Positioning Primer Tutorial
We were thankful and tickled pink recently, learning how to absolutely position SVG from this great link and which first helped out with Area Graphs, as we explain … Area Graph challenge primarily revolved around how to create polygonal backgrounds, … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute, contenteditable, div, graphics, HTML, Javascript, nest, onclick, overlay, polygon, position, programming, proof of concept, shape, SVG, tutorial, vector
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Gimp Image Map HTML Primer Tutorial
As we intimated yesterday with Gimp Guides to HTML Primer Tutorial regarding the GIMP image editor’s “Filter -> Web” menu … … you would also see an “Image Map” option helping out in a similar fashion to the stupendous mobilefish … Continue reading →
Skeletal System Game Reveal Tutorial
Continuing on from yesterday’s Skeletal System Game Primer Tutorial that started us on a “reveal” and “overlay” and “map element” Skeletal System Game we’re developing, let’s, today, “drill down” a bit into that “reveal” concept. After all, there are so … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged anatomy, area, bone, CSS, div, DOM, fade, game, HTML, Javascript, map, opacity, overlay, physiology, polygon, programming, reveal, shrink, skeleton, transparency, tutorial
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Skeletal System Game Primer Tutorial
We think there are two great “concepts” that help us understand the interplay between Javascript DOM and CSS styling when creating client side web applications, those being … “reveal” “overlay” … and today we combine these two concepts with another … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged anatomy, area, CSS, div, DOM, HTML, Javascript, map, overlay, physiology, polygon, programming, reveal, skeleton, tutorial
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