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Tag Archives: mouse
Windows AutoHotKey Self Compile Procedure Tutorial
We have aims to involve the online world, in an Intranet way, in our, so far, just Windows, desktop focussed Windows AutoHotKey Procedure with Button Presses Tutorial “AutoHotKey musings”. There are two steps, at least, getting to where we want … Continue reading
Posted in eLearning, Tutorials
Tagged AutoHotKey, button, click, compile, dynamic, executable, mouse, press, procedure, programming, script, scripting, tutorial, Windows
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PHP City Guess Country Game Geodata Tutorial
Think “where”, think “geodata”. And with this in mind, today’s improvements on yesterday’s PHP City Guess Country Game Massaging Tutorial is to, where it is available in the chain of data sources the City Guess Quiz web application accepts, if … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged aesthetics, carriage return, character, city, country, country code, CSV, data, database, details, dropdown, email, email form, emoji, flag, form, game, games, geo chart, geochart, geodata, geographicals, Google chart, HTML, index, inline, ISO, iso code, Javascript, keyboard, massaging, mouse, onkeydown, onkeypress, PHP, programming, quiz, return, reveal, summary, touch, tutorial, zip
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PHP City Guess Country Game Massaging Tutorial
To improve on the progress up until yesterday’s PHP City Guess Country Game Keyboard Tutorial today, we turn our attention to both … the intricacies and complications of Country names regarding multiple data sources (not all with an ISO 2 … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged aesthetics, carriage return, character, city, country, country code, CSV, data, database, details, dropdown, email, email form, emoji, flag, form, game, games, HTML, index, inline, ISO, iso code, Javascript, keyboard, massaging, mouse, onkeydown, onkeypress, PHP, programming, quiz, return, reveal, summary, touch, tutorial, zip
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PHP City Guess Country Game Keyboard Tutorial
Regarding yesterday’s PHP City Guess Country Game Zip Tutorial‘s web application, like many others, most people would say there is available to them, input wise, and once they have started it up from the web browser address bar … mouse … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged aesthetics, carriage return, character, city, country, country code, CSV, data, dropdown, email, email form, emoji, flag, form, game, games, HTML, inline, ISO, iso code, Javascript, keyboard, mouse, onkeydown, onkeypress, PHP, programming, quiz, return, touch, tutorial, zip
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Button Webpage Primer Tutorial
Further to the recent Button Versus Input Type Equals Button Primer Tutorial we know that … a webpage’s body element can have mouse or touch events associated with it to perform co-ordinate logic … but … there are some “framing” … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged attribute, button, contenteditable, default, div, email, event, form, hierarchy, HTML, innerHTML, input, line feed, localStorage, mouse, onblur, onclick, programming, proof of concept, property, session, stopPropagation, touch, tutorial, vertical, webpage
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Shooting Star Two Player Game Tutorial
We’ve extended the recent Shooting Star Game Primer Tutorial to allow for a two player game option under the following conditions … you need two pointing “means” per one “device” … like a trackpad and wireless mouse, that is so … Continue reading
Posted in eLearning, Event-Driven Programming, Hardware, Tutorials
Tagged animation, click, CSS, device, difficulty, document.body, emoji, emojipedia, game, glowing text, hardware, HTML, Javascript, keyframes, mouse, onclick, score, track pad, transition
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HTML/Javascript Guided Snake Game Drag and Drop Tutorial
Drag and drop is a cute concept with web application design, but usually only when talking about non-mobile platforms. Drag and drop on “touch” gesture mobile devices is not a natural fit. You can achieve it on mobile platforms, but … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged background, cursor, drag and drop, game, games, hover, HTML, Javascript, linear gradient, mouse, onclick, onmouseover, programming, snake, tutorial
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What I find most interesting here is how honestly the post names the hard part: getting focus to work with [element].click() and [element].blur() is the kind of detail that looks trivial until you actually try to drive a page this way. The single-row table that deliberately overflows to the right also makes sense as a design choice, since a radio playlist needs to be scrolled through rather than squeezed into one screen. And the payoff β clicking one song link and having the songs play in sequence and loop back through the list β is a neat reward for all that plumbing with the audio-only YouTube player.