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Tag Archives: HTML
Ants Up a Wall Game Background Tutorial
Further to yesterday’s Ants Up a Wall Game Genericization Tutorial we wanted to point out, regarding many online games, how important backgrounds are. We’ve got seven featured emoji animals now with our “genericization drive”, as it stands today, and each … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
Tagged ants, attribute, background, background image, background-size, body, CSS, data attribute, document.body, DOM, dropdown, emoji, game, genericization, global data attribute, gradient, hardcoding, HTML, iPhone, Javascript, linear gradient, mobile, programming, recall, save, select, snapshot, snapshots, style, tutorial, window.open, window.opener
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Ants Up a Wall Game Genericization Tutorial
We think, around here, that it is best to have a web application settled into working on the platforms you want it to, ahead of any “genericization drives”, like we try starting out on today, with the “Ants Up a … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged ants, attribute, background, body, CSS, data attribute, document.body, dropdown, emoji, game, genericization, global data attribute, gradient, hardcoding, HTML, iPhone, Javascript, linear gradient, mobile, programming, recall, save, select, snapshot, snapshots, style, tutorial, window.open, window.opener
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Ants Up a Wall Game Mobile Tutorial
We can’t remember when we first coded the “Ants Up a Wall” game Γ la Ants Up a Wall Game Snapshots Tutorial, but playing it, as of yesterday’s version, it was “not pretty” on our iPhone device. The “Wall” in … Continue reading
Posted in eLearning, Event-Driven Programming, Games, iOS, Tutorials
Tagged ants, attribute, body, CSS, data attribute, document.body, dropdown, game, global data attribute, HTML, iPhone, Javascript, mobile, programming, recall, save, select, snapshot, snapshots, style, tutorial, window.open, window.opener
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Ants Up a Wall Game Snapshots Tutorial
It occurred to us that … yesterday’s Making of User Interactive Entry Dynamically Controlled Javascript Parameterization Tutorial‘s involvement, behind the scenes, with having document.body element receive useful global data attributes, as a new idea for us … could combine with … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged ants, attribute, body, CSS, data attribute, document.body, dropdown, game, global data attribute, HTML, Javascript, programming, recall, save, select, snapshot, snapshots, tutorial, window.open, window.opener
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Blog Kaleidoscopic View Detail Tutorial
Around here, we’re keen on event driven programming, especially within your run of the mill web application, within the purview of web browser usage. While we have little doubt that people understand the dynamism and use event driven programming represents, … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged element, event, HTML, image, img, Javascript, line feed, onerror, onmouseenter, onmouseleave, programming, title, tutorial
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?