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Tag Archives: HTML
Canvas Drag and Drop Less Ephemeral Tutorial
We’re bucking the trend, today, “offering less” but “producing more”, we’re hoping, on top of the progress of yesterday’s Canvas Drag and Drop Ephemeral Tutorial …. adding totaking from an “internal use only” level of ephemeralness which only offered an … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, animation, annotation, background, button, canvas, click, collaboration, communication, data uri, data url, div, drag, drag and drop, drop, email, emoji, emoji button, graphics, hashtag, hashtagging, HTML, HTML5, Javascript, link, mailto, onclick, ondragover, ondragstart, ondrop, popup, popup window, presentation, programming, prompt, proof of concept, share, sharing, slide, stop press, text, textarea, tutorial, webpage, window
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Canvas Drag and Drop Ephemeral Tutorial
Onto yesterday’s Canvas Drag and Drop Primer Tutorial‘s … proof of concept feel to being able to drag and drop via the canvas element … today we have … proof of concept ideas regarding future sharing and collaboration aspects to … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animation, annotation, background, button, canvas, div, drag, drag and drop, drop, graphics, HTML, HTML5, Javascript, onclick, ondragover, ondragstart, ondrop, popup, popup window, programming, proof of concept, slide, stop press, text, textarea, tutorial, webpage, window
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Canvas Drag and Drop Primer Tutorial
It’s time. It really is. It’s time to revisit the “User of Signature Signature” web application using the HTML5 canvas element to create and share graphical data, that we last dealt with when we presented Canvas Sharing via Email Hashtagging … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged annotation, button, canvas, div, drag, drag and drop, drop, graphics, HTML, HTML5, Javascript, onclick, ondragover, ondragstart, ondrop, programming, proof of concept, stop press, tutorial, webpage
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Find English Word Game Collaboration Tutorial
Collaboration, regarding games, is synonymous with “level playing field”, and that is a principle upheld with today’s introduction of sharing and collaboration functionality into our Find the Word game, and further to yesterday’s Find English Mobile Clicked Word Ends Game … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged argument, cell, click, collaboration, connective, CSS, dictionary, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, onclick, overlay, parameterization, programming, regional indicator, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, word, word game
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Find English Word Game Modes Tutorial
Further to yesterday’s Find English Mobile Clicked Word Ends Game Tutorial and back to the original “/usr/share/dict/” Linux or macOS dictionary ideas started with “/usr/share/dict/words” ideas from Find English Highlighted Words Game Primer Tutorial … in that oldest Find the … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
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Tagged argument, cell, click, connective, CSS, dictionary, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, onclick, overlay, parameterization, programming, regional indicator, selection, selectionchange, styling, table, table cell, text shadow, textarea, tutorial, word, word game
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Find English Mobile Clicked Word Ends Game Tutorial
We tried making the mobile platforms work with the selectionchange event of yesterday’s Find English Highlighted Words Game Selection Tutorial‘s Find the Word game web application, but we decided, today … the default game operation for mobile platforms should be … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
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Tagged argument, cell, click, CSS, emoji, English, event, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, onclick, overlay, parameterization, programming, regional indicator, selection, selectionchange, styling, table, table cell, text shadow, textarea, tutorial, word, word game
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Find English Highlighted Words Game Selection Tutorial
Thinking about yesterday’s Find English Highlighted Words Game Primer Tutorial‘s first draft of a Find the Word game web application, we found it easy to pinpoint where to improve it … better informing the user when a textarea selection event … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged argument, CSS, emoji, English, event, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, overlay, parameterization, programming, regional indicator, selection, selectionchange, styling, text shadow, textarea, tutorial, word game
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Find English Highlighted Words Game Primer Tutorial
Yesterday’s Event Calendar Collaboration Textarea Highlight Linking Tutorial gave us an idea for an English Word Game based on the use of the “/usr/share/dict/words” inbuilt, in our case, English, dictionary you get to look up for free on macOS and … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Operating System, Tutorials
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Tagged English, event, game, highlight, HTML, Javascript, Linux, listenerdictionary, programming, selectionchange, textarea, tutorial, word game
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