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Tag Archives: HTML
Multipurpose Buttons Media Content Tutorial
Were you around for the Window SessionStorage Client Versus Server Tutorial? We found a place where we could differentiate between … sessionStorage … and … localStorage … regarding the combination of … sessionStorage‘s “ephemeral” storage suits … as well as … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged audio, browse, browsing, button, content, cross-browser, CSS, data, Did you know, dropdown, event, file, file API, getBoundingClientRect, HTML, image, img, input, Javascript, media, onclick, onload, programming, proof of concept, sessionStorage, style, textarea, tutorial, user, user interaction, video
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Multipurpose Buttons Content Tutorial
Yesterday’s proof of concept “Multipurpose Buttons” web application of Multipurpose Buttons Primer Tutorial was pretty typical of many “proof of concept”s out there, not rocking the boat with the messy woooooorrrrllllllddd of what a user might enter as the “content” … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged button, content, cross-browser, CSS, data, Did you know, dropdown, event, getBoundingClientRect, HTML, input, Javascript, onclick, onload, programming, proof of concept, style, textarea, tutorial, user, user interaction
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Multipurpose Buttons Primer Tutorial
At this blog we go hard at spruiking the qualities of HTML dropdown (ie. select) elements to do with … the display brevity … as well as … richness of content possibilities … they can infer upon a webpage. At … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged button, CSS, Did you know, dropdown, event, getBoundingClientRect, HTML, input, Javascript, onclick, programming, proof of concept, style, tutorial
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.