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Tag Archives: HTML
Javascript document.querySelectorAll User Styled Clickable Border Tutorial
Yesterday’s Javascript document.querySelectorAll Primer Tutorial has been “stretched” in functionality in two ways … yesterday’s user defined selector but static styling is now opened up to user defined styling as well … we wanted to allow a user defined CSS … Continue reading
Javascript document.querySelectorAll Primer Tutorial
“Pure Javascript” versus “jQuery” is an issue for many developers of client side web application code logic. More often than not we plump for the former, though there are notable exceptions for us, such as jQuery Ajax is often of … Continue reading
Multipurpose Buttons Onclick Event Logic Tutorial
The web would be a very boring woooooorrrrrlllllldddd without onclick logics. The number of thoughts regarding what to do when you click on an HTML element are more than the number of grains of sand on Bondi Beach, or the … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged audio, browse, browsing, button, content, cross-browser, CSS, data, data attributes, Did you know, dropdown, emoji, event, file, file API, getBoundingClientRect, HTML, HTML Global Attributes, image, img, input, Javascript, link, media, onclick, onload, programming, proof of concept, sessionStorage, style, textarea, tutorial, user, user interaction, video
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Multipurpose Buttons Emoji Links Tutorial
We’re adding emojis into the mix of Multipurpose Buttons Media Content Tutorial functionality today. We often describe such additional functionality as an “emoji button” but for the purposes of clarity, today, we describe … “a” links … with a … … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged audio, browse, browsing, button, content, cross-browser, CSS, data, Did you know, dropdown, emoji, event, file, file API, getBoundingClientRect, HTML, image, img, input, Javascript, link, media, onclick, onload, programming, proof of concept, sessionStorage, style, textarea, tutorial, user, user interaction, video
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.