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Tag Archives: HTML
One or Several Did You Know Quiz Multiple Tutorial
Yesterday’s One or Several Did You Know Quiz Primer Tutorial represented part one of two (so far) “dropdown helps out quiz” paradigm. Yesterday was … single question and single answer single question and block of consecutive answers single question and … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged array, data, delimitation, delimiter, dropdown, game, HTML, Javascript, multiple, onclick, option, programming, quiz, select, setTimeout, tutorial
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One or Several Did You Know Quiz Primer Tutorial
The inspiration for today’s “One or Several Did You Know Quiz” web application came from yesterday’s
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged dropdown, game, HTML, Javascript, multiple, onclick, option, programming, quiz, select, setTimeout, tutorial
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HTML Marquee and Meter and Input Date CSS Tutorial
We’ve reworked the CSS styling mainly of the HTML marquee element HTML Marquee and Meter and Input Date Tutorial‘s web application. In such a web application featuring a mix of CSS style … position: absolute relative … and so dependent … Continue reading
CSS Units of Measure Primer Tutorial
As with HTML/Javascript Units of Measure Game Tutorial (which we tweaked this way to fix Google urls) you get to appreciate the myriad of choices out there for you in terms of styling lengths and widths and sizes of webpage … Continue reading
Posted in eLearning, Tutorials
Tagged absolute, CSS, element, height, HTML, length, percentage, pixels, programming, px, relative, responsive design, tutorial, units, webpage, width
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Other Side of the World Reworked Dropdowns Tutorial
Continuing on from Other Side of the World Reworked Logic Tutorial‘s first rearrangements at the lack of access to a weather (and its associated placename) API database we turn to that top dropdown (ie. HTML select element), with its … … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged API, autocompletion, country, country code, dropdown, dropdowns, emoji, emoji flag, flag, geodata, geographicals, HTML, IFRAME, iso code, Javascript, latitude, longitude, place, placename, programming, select, timezone, tutorial, Wikipedia, world, wunderground
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.