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Tag Archives: game
Clairvoyance Game Invitations Tutorial
In yesterday’s Clairvoyance Game Tutorial, with our Clairvoyance Game, really a game for two, downplayed invitations to the end of the blog posting blurb. But really, invitations are the “be all and end all” for a two player game shared … Continue reading
Posted in eLearning, Event-Driven Programming, Networking, Software, Tutorials
Tagged clairvoyancy, clairvoyant, collaboration, design, email, files, flat files, game, games, HTML, invitation, Javascript, link, PHP, player, players, programming, project, project planning, share, sharing, SMS, software design, telepathic, testing, turns, tutorial, two players, unit testing, web browser, web server, web server flat files, window.open, window.opener
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Clairvoyance Game Tutorial
Are you sixth sensical? Can you read tea leaves? If it’s one out of two, that will do. We’re starting down the road to a new … Clairvoyance Game … today, that on today’s first draft, as a design for … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged clairvoyancy, clairvoyant, files, flat files, game, games, HTML, Javascript, PHP, player, players, programming, telepathic, turns, tutorial, two players, web browser, web server, web server flat files, window.open, window.opener
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HTML Canvas Memories Frog Game Speech Bubbles Tutorial
Yesterday’s HTML Canvas Memories Frog Game Drag and Drop Tutorial‘s new Frog mode of use adds to the degree of difficulty, no doubt. And so, today, we’ve decided maybe some Speech Bubbles unique to each frog can be an additional … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged canvas.text, card, cowsay, cowsay api, font, frog, game, HTML, image, images, Javascript, Memories, programming, remembering, speech bubble, Toad
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HTML Canvas Memories Frog Game Drag and Drop Tutorial
We’re revisiting the HTML Canvas Memories Game Drag and Drop Tutorial‘s … Memories card game … allowing … frogs (or toad) images to substitute for the playing card images, as user selected … the idea arising, again, from my sister’s … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged canvas.text, card, font, frog, game, HTML, image, images, Javascript, Memories, programming, remembering, Toad
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?