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Tag Archives: game
Maths Ouija Board Quiz Primer Tutorial
We’re not really using a ouija board with today’s Maths Quiz web application, but if you use the mouse or trackpad means by which to answer the Maths arithmetic, it can feel like an ouija board in play. We’ve arranged … Continue reading
Posted in eLearning, Games, Tutorials
Tagged arithmetic, button, event, game, games, HTML, Javascript, keyboard, mathematics, maths, onclick, onkeypress, onmouseover, programming, tutorial
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Shooting Star Two Player Game Tutorial
We’ve extended the recent Shooting Star Game Primer Tutorial to allow for a two player game option under the following conditions … you need two pointing “means” per one “device” … like a trackpad and wireless mouse, that is so … Continue reading
Posted in eLearning, Event-Driven Programming, Hardware, Tutorials
Tagged animation, click, CSS, device, difficulty, document.body, emoji, emojipedia, game, glowing text, hardware, HTML, Javascript, keyframes, mouse, onclick, score, track pad, transition
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Shooting Star Game Primer Tutorial
We’ve got one of those pretty simple “click ’em up” games for you today, inspired by the CSS brilliance of W3School’s glowing text idea, thanks. That set us to thinking of Emojis we could apply (in front of the great … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged animation, click, CSS, difficulty, document.body, emoji, emojipedia, game, glowing text, HTML, Javascript, keyframes, onclick, score, transition
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HTML/Javascript Areas Canvas Tutorial
In revisiting the HTML/Javascript Areas Tutorial of some years back now, a recent common theme occurred to us … a lack of visuals. This game could be made much more interesting, we think, by showing a graphical view of a … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged Areas, canvas, game, geometry, graphics, HTML, Javascript, mathematics, PATH, Path2D, programming, tutorial, visual
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Workplace Concepts Game Horizontal Rule Reveal Tutorial
Today we want to add a “reveal” feel to the previous Workplace Concepts Game Horizontal Rule Cell Tutorial. Our favourite “reveal” element combination is the team of details tag and its nested summary tag partner. The great thing about these … Continue reading
Posted in eLearning, Games, Tutorials
Tagged categorize, category, cell, concept, CSS, details, game, games, horizontal rule, HTML, Javascript, margin, non-breaking space, padding, position, programming, reveal, row, summary, table, tutorial, video, workplace, YouTube, YouTube API
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Workplace Concepts Game Horizontal Rule Cell Tutorial
Yesterday’s Workplace Concepts Game Primer Tutorial used … an HTML table … with … one static row of 4 column “header cells” … and … one static Next button row … and … one dynamic row of 4 column “data … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged categorize, category, cell, concept, CSS, game, games, horizontal rule, HTML, Javascript, margin, non-breaking space, padding, position, programming, row, table, tutorial, workplace
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Workplace Concepts Game Primer Tutorial
Here’s a new web application project. Content wise we take … a workplace concept … link that concept to one or more categories namely “rights”, “responsibilities”, “ethical”, “unethical” … organized into a single dimension array with semicolon and plus sign … Continue reading
Posted in eLearning, Tutorials
Tagged categorize, category, cell, concept, game, games, horizontal rule, HTML, Javascript, programming, table, tutorial, workplace
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