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Tag Archives: game
Colouring In Canvas Clone of Numbers Guessing Game Tutorial
As the blog posting title suggests, cloned from yesterday’s Numbers Guessing Game Dragover Tutorial … Numbers Guessing Game dragover “value add” proof of concept work … comes … Colouring In Canvas drag and (faux) drop web application … where a … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged border, cell, column, drag, drag and drop, dragover, drop, emoji, entity, game, games, genericize, grid, guess, html entity, Javascript, number, ondragover, palette, PHP, programming, proof of concept, stop press, table, table cell, tutorial, value add
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Numbers Guessing Game Dragover Tutorial
Today we’re honing in on … drag and drop methodology … dragover event … value adding where … drop element(s) are cells of an HTML table element (also a drop element) … as our interest. We scouted around for the … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged border, cell, column, drag, drag and drop, dragover, drop, emoji, entity, game, games, genericize, grid, guess, html entity, Javascript, number, ondragover, PHP, programming, proof of concept, stop press, table, table cell, tutorial, value add
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?