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Tag Archives: console
YouTube API Caller Replaced Video Entry Tutorial
In addition to the … user entry URL … and now … user entry data URI … optionally using local file browsing … … playlist amending tools available to users within yesterday’s YouTube API Caller Radio Play Phase Two Data … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, after, animated gif, animation, API, argument, audio, cache, call, cell, class, compilation, condition, conditional, console, console.warn, content, CSS, cursor, data uri, debug, debugging, Did you know, display, document.title, DOM, double click, duration, element, email, event, Google Chrome, hashtag, hashtagging, HTML, IFRAME, image, img, instance, integration, interactive, interfacing, Javascript, link, localStorage, loop, looping, media, mimetype, modularization, module, Object Oriented Programming, oncontextmenu, onmousedown, ontouchdown, ontouchmove, OOP, overlay, PHP, play, playlist, popup, programming, progress, recall, right click, share, software integration, table, table cell, text, text cursor, textbox, textual cursor, title, tutorial, url, user, user input, video, web inspector, YouTube, YouTube API
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YouTube API Caller Radio Play Phase Two Data URI PHP Tutorial
Further to yesterday’s YouTube API Caller Radio Play Obsession Looping Tutorial, and concerning … phase two data URI user media interactive textbox entries … we’d actually started down it’s road in our first pass of PHP work a couple of … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, after, animated gif, animation, API, argument, audio, cache, call, cell, class, compilation, condition, conditional, console, console.warn, content, CSS, cursor, data uri, debug, debugging, Did you know, display, document.title, DOM, double click, duration, element, email, event, Google Chrome, hashtag, hashtagging, HTML, IFRAME, image, img, instance, integration, interactive, interfacing, Javascript, link, localStorage, loop, looping, media, mimetype, modularization, module, Object Oriented Programming, oncontextmenu, onmousedown, ontouchdown, ontouchmove, OOP, overlay, PHP, play, playlist, popup, programming, progress, recall, right click, share, software integration, table, table cell, text, text cursor, textual cursor, title, tutorial, url, user, user input, video, web inspector, YouTube, YouTube API
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YouTube API Caller Radio Play Obsession Looping Tutorial
Yesterday’s YouTube API Caller Phase Two Console Warning Tutorial outlined why … “single song obsessional looping” … sits uneasily with … “set of song videos looping” … in Radio Play mode of use … with our recent Tabular Single Row … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, after, animated gif, animation, API, argument, audio, cache, call, cell, class, compilation, condition, conditional, console, console.warn, content, CSS, cursor, data uri, debug, debugging, Did you know, display, document.title, DOM, double click, duration, element, email, event, Google Chrome, hashtag, hashtagging, HTML, IFRAME, image, img, instance, integration, interactive, interfacing, Javascript, link, localStorage, loop, looping, media, mimetype, modularization, module, Object Oriented Programming, oncontextmenu, onmousedown, ontouchdown, ontouchmove, OOP, overlay, play, playlist, popup, programming, progress, recall, right click, share, software integration, table, table cell, text, text cursor, textual cursor, title, tutorial, url, user, user input, video, web inspector, YouTube, YouTube API
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YouTube API Caller Phase Two Console Warning Tutorial
Continuing on from yesterday’s YouTube API Caller Phase Two Text Cursor Tutorial … What the dickens is “Console Warning”? Well, it’s a new good friend to us using the Google Chrome web browser (but other web browsers can work it … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, OOP, Tutorials
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Tagged absolute URL, after, animated gif, animation, API, argument, audio, cache, call, cell, class, compilation, condition, conditional, console, console.warn, content, CSS, cursor, data uri, debug, debugging, Did you know, display, document.title, DOM, double click, duration, element, email, Google Chrome, hashtag, hashtagging, HTML, IFRAME, image, img, instance, integration, interactive, interfacing, Javascript, link, localStorage, media, mimetype, modularization, module, Object Oriented Programming, onmousedown, ontouchdown, OOP, overlay, play, playlist, popup, programming, progress, recall, share, software integration, table, table cell, text, text cursor, textual cursor, title, tutorial, url, user, user input, video, web inspector, YouTube, YouTube API
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Nimh Game on AlmaLinux Revisit Tutorial
Yes, some of the games, such as Nimh, on RJM Programming, written a long time ago, have suffered going from (a more forgiving) CentOS environment PHP (starting with a 5) going to an AlmaLinux environment PHP (starting with an 8). … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged AlmaLinux, associative array, body, console, debug, debugging, deprecated, error, error message, error_log, game, games, global, global variable, head, HTML, PHP, php5, php8, programming, tutorial, variable, web browser, web inspector
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Google Chart Geo Chart Interfacing Migration to PHP8 Tutorial
You may have read in AlmaLinux Apache/PHP/MySql WordPress Migration Tutorial how RJM Programming Apache/PHP/MySql hosting will eventually move from a … PHP version starting with “5” … to … PHP version starting with “8” If your reaction is … So … Continue reading →
Posted in eLearning, Software, Tutorials
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Tagged AlmaLinux, Apache, code, console, console.log, debug, debugging, deprecation, error, error message, geo chart, global, globals, Google chart, Google Chrome, interface, interfacing, isset, migration, PHP, programming, ternary, tutorial, undefined, variable, version, web inspector, web server
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HTML5 Web Audio Mudcube Piano Integration Composing Tutorial
As promised in yesterday’s HTML5 Web Audio Mudcube Piano Integration Keyboard Tutorial as we left it with … Next stop “Work out a Protocol to Compose Chords”, maybe, into the future … … we’re back to the future (tee hee) … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged abscissa, Apple, chord, compose, composition, configuration, console, console tab, console.log, debug, delimitation, delimiter, developer, Did you know, fraction, integer, iOS, iPad, iPhone, key, keyboard, lead, Macbook Pro, mantissa, menu, message, MIDI, mobile, real, Safari, settings, update, upgrade, Web Application, web browser, web inspector, white lead
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HTML5 Web Audio Mudcube Piano Integration Keyboard Tutorial
The web application of HTML5 Web Audio Mudcube Piano Integration Mobile Debug Tutorial makes minimal use of the keyboard, though it can be used for “composing” your own musical works into a textarea element. “While you see a chance, take … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged Apple, chord, compose, configuration, console, console tab, console.log, debug, developer, iOS, iPad, iPhone, key, keyboard, lead, Macbook Pro, menu, message, MIDI, mobile, Safari, settings, update, upgrade, Web Application, web browser, web inspector, white lead
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