Numbers Guessing Game
Your Numbers Game
Get
clueYour
answerYour
ScoreClue? Score 0/0
-
Recent Posts
- PHP Migration Software Strategies Tutorial
- Bluetooth iPad Keyboard and Case Document Editing Tutorial
- Bluetooth iPad Keyboard and Case Tutorial
- PHP Case Insensitive Regular Expression Match Tutorial
- AlmaLinux WordPress Permalink URL Mapping Tutorial
- AlmaLinux DNS Changeover Activated Tutorial
- AlmaLinux DNS Changeover FileZilla sftp Tutorial
- Google Charts Geo Chart Nesting and Zooming and Simulated Scrolling Tutorial
Categories
- Ajax
- Android
- Animation
- Anything You Like
- Code::Blocks
- Coding
- Colour Matching
- Data Integration
- Database
- Delphi
- Eclipse
- eLearning
- ESL
- Event-Driven Programming
- Games
- GIMP
- GUI
- Hardware
- Installers
- iOS
- Land Surveying
- Moodle
- Music Poll
- NetBeans
- Networking
- News
- Not Categorised
- OOP
- Operating System
- Photography
- Projects
- Signage Poll
- Software
- SpectroPhotometer
- Tiki Wiki
- Trips
- Tutorials
- Uncategorized
- Visual Studio
- Xcode
Meta
Tags
Ajax animation background button canvas command line CSS Did you know div DOM dropdown email emoji event form game games Google Google chart HTML IFRAME image iOS iPad Javascript MAMP map mobile navigation onclick overlay PHP programming select share sharing SVG table text textarea tutorial url video web browser webpageYour Background Image
OnTopList
Tag Archives: photo
Bookmark Exporting Filtering Sharing Tutorial
Yesterday’s Making of Ffmpeg Video Overall Effects Tutorial‘s “first draft” feel of our inhouse Bookmark Export Filtering web application showed just that. Yes, there was quite a lot to improve on, the way we saw it being … adding a … Continue reading →
Posted in eLearning, Tutorials
|
Tagged bookmark, browse, brush turkey, button, camera, clientside, colour balance, command, command line, details, Did you know, DOM, drag, email, emoji, fade, ffmpeg, file, file browse, GIMP, hash, hashtag, history, HTML, IFRAME, iPhone, Javascript, MacBook Air, macOS, making of, MAMP, message, PaintBrush, photo, programming, Python, reveal, share, sharing, slide, SMS, subliminal, subliminal message, summary, textarea, tutorial, underexposed, video
|
Leave a comment
Making of Ffmpeg Video Overall Effects Tutorial
At the end of yesterday’s Ffmpeg Video Overall Effects Tutorial there was an Unordered List … curves — ffmpeg examples Converts GIMP colour curve to something the FFmpeg can read in the curve filter · GitHub Top 20 best commands … Continue reading →
Posted in eLearning, Tutorials
|
Tagged bookmark, brush turkey, camera, colour balance, command, command line, Did you know, drag, fade, ffmpeg, file, GIMP, hash, hashtag, history, HTML, iPhone, Javascript, MacBook Air, macOS, making of, MAMP, message, PaintBrush, photo, programming, Python, slide, subliminal, subliminal message, tutorial, underexposed, video
|
Leave a comment
Ffmpeg Video Overall Effects Tutorial
Today’s work (all on our macOS MAMP local Apache/PHP/MySQL web server environment) is only “toe dipping” in a “great big sea of possibilities” regarding the great ffmpeg‘s “filtering style abilities” further to yesterday’s Ffmpeg Video Subliminal Message Tutorial, but … … Continue reading →
Posted in Animation, eLearning, GIMP, Photography, Tutorials
|
Tagged brush turkey, camera, colour balance, command, command line, fade, ffmpeg, file, GIMP, iPhone, MacBook Air, macOS, MAMP, message, PaintBrush, photo, Python, slide, subliminal, subliminal message, tutorial, underexposed, video
|
Leave a comment
Ffmpeg Video Subliminal Message Tutorial
Revisiting the brilliant ffmpeg, as discussed at the recent Ffmpeg Install and Public Face Tutorial … the other day we were reading the excellent Fastest way to extract frames using ffmpeg? and noted it down for a future discussion … … Continue reading →
Posted in Animation, eLearning, Operating System, Tutorials
|
Tagged brush turkey, camera, command, command line, ffmpeg, file, iPhone, MacBook Air, macOS, message, PaintBrush, photo, slide, subliminal, subliminal message, tutorial, video
|
Leave a comment
Colouring In Drag and Drop Reveal Wikipedia Images Tutorial
At first, today, we thought we’d apply new “show Wikipedia image” ideas via … Ajax methodologies … but then saw that … iframe … <iframe onload=ouriaj(this); id=”ourifaj” src=” style=display:none;></iframe> … calls … better fitted in with our functionalities, but the … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged absolute, Ajax, alert, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, browsing, button, Camer, canvas, cell, class, clip art, clone, co-ordinates, collaborate, collaboration, column, confirm, country, CSS, dataset, dblclick, device, Did you know, dimensions, DOM, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, end tag, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, HTML, html entity, HTML5, IFRAME, image, image search, image URL, imagery, images, innerHTML, iOS, iPad, iPhone, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, minesweeper, mobile, mountain, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, onload, overlay, palette, percentage, photo, photograph, PHP, pixel, pixels, platform, polyline, popup, popup window, postcard, processing, programming, proof of concept, proportional, pseudo class, pseudo element, pseudo selector, px, question, quiz, range, redo, resolution, responsive design, revael, reveal, river, river.world, rivers, row, scroll, share, sharing, size, SMS, stop press, style, stylesheet, styling, SVG, table, table cell, tag, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, warerfall, width, Wikipedia, world, world map
|
Leave a comment
Colouring In Drag and Drop Mobile Journey Game Tutorial
We needed to considerably change yesterday’s Colouring In Drag and Drop Pseudo Element Content Tutorial “Journey Game” logic to work with mobile platforms, to do with … for “easy” Journey Game options we change size of “mytable” table and hide … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, iOS, Tutorials
|
Tagged absolute, alert, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, browsing, button, Camer, canvas, cell, class, clip art, clone, co-ordinates, collaborate, collaboration, column, confirm, country, CSS, dataset, dblclick, device, Did you know, dimensions, DOM, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, end tag, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, HTML, html entity, HTML5, image, image search, image URL, innerHTML, iOS, iPad, iPhone, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, minesweeper, mobile, mountain, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, overlay, palette, percentage, photo, photograph, PHP, pixel, pixels, platform, polyline, popup, popup window, postcard, processing, programming, proof of concept, proportional, pseudo class, pseudo element, pseudo selector, px, question, quiz, range, redo, resolution, responsive design, revael, reveal, river, river.world, rivers, row, scroll, share, sharing, size, SMS, stop press, style, stylesheet, styling, SVG, table, table cell, tag, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, warerfall, width, Wikipedia, world, world map
|
Leave a comment
Colouring In Drag and Drop Pseudo Element Content Tutorial
Our current Colouring In web application project has relied a lot on HTML table, then tbody, then tr (row), then td (table cell) elements, believe it or not, up to today, not requiring any … traditional content (in Javascript DOM, … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, browsing, button, Camer, canvas, cell, class, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, DOM, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, end tag, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, HTML, html entity, HTML5, image, image search, image URL, innerHTML, iOS, iPad, iPhone, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, minesweeper, mobile, mountain, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, overlay, palette, percentage, photo, photograph, PHP, pixel, pixels, platform, polyline, popup, postcard, processing, programming, proof of concept, proportional, pseudo class, pseudo element, pseudo selector, px, question, quiz, range, redo, resolution, responsive design, revael, reveal, river, river.world, rivers, row, scroll, share, sharing, size, SMS, stop press, style, stylesheet, styling, SVG, table, table cell, tag, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, warerfall, width, Wikipedia, world, world map
|
Leave a comment
Colouring In Drag and Drop Hazardous Journey Game Tutorial
Back to thinking about Drag and Drop, a lot of the way it works, favours web application game development. You don’t even have to involve the “drop” part of the concept. Just using the “drag” part, and the “ondragover” event, … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, browsing, button, Camer, canvas, cell, class, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, HTML, html entity, HTML5, image, image search, image URL, iOS, iPad, iPhone, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, minesweeper, mobile, mountain, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, overlay, palette, percentage, photo, photograph, PHP, pixel, pixels, platform, polyline, popup, postcard, processing, programming, proof of concept, proportional, pseudo class, pseudo selector, px, question, quiz, range, redo, resolution, responsive design, revael, reveal, river, river.world, rivers, row, scroll, share, sharing, size, SMS, stop press, style, stylesheet, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, warerfall, width, Wikipedia, world, world map
|
Leave a comment