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Tag Archives: iOS
Health App on iPhone Gait Checking Tutorial
We’re returning to thoughts, with more granularity, regarding an iPhone’s Health (mobile) app as we talked about at Health App on iPhone Primer Tutorial, because all this year we’ve been “having the iPhone on hand” more often, as a monitoring … Continue reading
Posted in eLearning, iOS, Tutorials
Tagged app, gait, graph, health, health app, iOS, iPhone, measuring, mobile app, mobility, monitor, monitoring, out of the box, phsio, physiotherapy, step, tutorial, walk, walking, walking asymmetry
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Swift Playgrounds for iOS Map Control Tutorial
We change yesterday’s Swift Playgrounds on macOS Map Control Tutorial‘s titling from … to macOS … to … for iOS … today, because as we were working on macOS Xcode Map Playgrounds, we were offered two “change of direction” offerings, … Continue reading
WordPress Mobile Ontouchmove Event Tutorial
For a while now we’ve been trying out, on rarefied occasions, for mobile device usage, an … ontouchmove=”alert(this.title);” … pared down idea, in an … “easy does it, not wanting to cruel any real coded for ontouchmove event logic way” … Continue reading
Posted in eLearning, Event-Driven Programming, iOS, Tutorials
Tagged alert, attribute, drag, event, external Javascript, getElementsByTagName, hover, iOS, iPad, Javascript, mobile, onload, ontouchmove, programming, title, title attribute, tooltip, touch, tutorial, user experience, UX, web browser, web inspector, webpage, wiggle
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?