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Tag Archives: guess
Sentence Shuffle Game Tutorial
More genericization onto yesterday’s Numbers Guessing Game Tutorial‘s … allow for the number of table cells to be other than 9 (with Animal Mineral Vegetable Game Tutorial where it is 3 in total) … and today … allow the number … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged background, background image, cell, column, Did you know, drag, drag and drop, drop, emoji, entity, ESL, game, games, genericize, grid, guess, html entity, image, Javascript, number, PHP, popup, popup window, programming, prompt, rearrange, sentence, shuffle, table, tutorial, words
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Numbers Guessing Game Tutorial
We’ve been working on aspects to the genericity of the table that is … The Drop Zone … do do … do do … do do … do do … do do do do do do do do do do … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged cell, column, drag, drag and drop, drop, emoji, entity, game, games, genericize, grid, guess, html entity, Javascript, number, PHP, programming, stop press, table, tutorial
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HTML/Javascript Bulls and Cows Game Mobile Tutorial
With yesterday’s HTML/Javascript Bulls and Cows Game Primer Tutorial we separated … player 1 using mouse (or touch) player 2 on keyboard … as the arrangement for two players to use the one computer, playing our Bulls and Cows game. … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged align, computer, computer generated, CSS, dictionary, English, focus, game, games, guess, guessing, HTML, Javascript, mobile, programming, scrollIntoView, text-align, tutorial, user experience, UX, word, word game
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HTML/Javascript Bulls and Cows Game Primer Tutorial
Today we’ve got an inhouse version of a well known word (but you don’t have to be a wordsmith to play) game called Bulls and Cows which we used to play in lunchtimes at school, a bit like the Word … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged computer, computer generated, dictionary, English, game, games, guess, guessing, HTML, Javascript, programming, tutorial, word, word game
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Javascript Object Oriented Programming Constructor Calculator Tutorial
We’re going to relent regarding the impracticality of handling the big numbers involved in our most recent Date Guessing game featured in Javascript Object Oriented Programming Constructor Players Tutorial. To “relent” with a game design means adding “hints”, quite often, … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged array, blueprint, calculator, cell, class, constructor, contenteditable, counting number, date, div, DOM, game, games, global variable, guess, hint, HTML, innerHTML, input, integer, Javascript, method, milliseconds, object, Object Oriented Programming, OOP, outerHTML, PHP, player, players, programming, proof of concept, seconds, table, tbody, Tcl, thead, tutorial, variable
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Javascript Object Oriented Programming Constructor Players Tutorial
Yesterday’s Javascript Object Oriented Programming Constructor Primer Tutorial‘s game was coded, and designed, for a single player. But perhaps you have a group of “big number” and/or “date” afficionado players wanting to play. Well, as of today, herd up to … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged array, blueprint, cell, class, constructor, contenteditable, counting number, date, div, DOM, game, games, global variable, guess, HTML, innerHTML, input, integer, Javascript, method, milliseconds, object, Object Oriented Programming, OOP, outerHTML, player, players, programming, proof of concept, seconds, table, tbody, thead, tutorial, variable
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HTML/Javascript Bulls and Cows Game Commentary Tutorial
If you’ve actively engaged in a Bulls and Cows game using the web application back at yesterday’s HTML/Javascript Bulls and Cows Game Mobile Tutorial you might have struggled without pen and paper to help you out. But, today, we help … Continue reading →