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Tag Archives: sharing
YouTube Video API Event Playlist Save and Recall Tutorial
Meanwhile, back at the wishlist, with our recent YouTube API interfacing web application project … st*_st* way to set mute straight away via $_GET[‘mute’] and/or blanks in duration get and a hashtag way to temporarily mute Save a playlist for … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged API, broadcast, broadcasting, bubble, bubbling, continous, DOM, email, emoji, event, event.stopPropagation, hash, hashtag, hierarchy, HTML, IFRAME, inheritance, Javascript, localStorage, loop, media, mute, playlist, programming, radio, share, sharing, SMS, stopPropagatin, transistor, transistor radio, tutorial, url, user preference, video, volume, YouTube, YouTube API
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YouTube Video API Event Radio Play Sharing Tutorial
Wishful thinking with today’s tasklist regarding our current YouTube Video API Event Radio Play Idea Tutorial YouTube API interfacing web application project, where the blue ideas were started … st*_st* way to set mute straight away via $_GET[‘mute’] and/or blanks … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged API, broadcast, broadcasting, bubble, bubbling, continous, DOM, email, emoji, event, event.stopPropagation, hash, hashtag, hierarchy, HTML, IFRAME, inheritance, Javascript, loop, media, mute, playlist, programming, radio, share, sharing, SMS, stopPropagatin, transistor, transistor radio, tutorial, url, user preference, video, volume, YouTube, YouTube API
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Mister Ed Mathematics Collaboration Tutorial
Onto the previous Mister Ed Mathematics Primer Tutorial, if we are talking collaboration today, you might expect an emoji button or two to send an email or SMS, but we’ve intertwined … ideas of collaboration and sharing … with … … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged collaborate, collaboration, count, counting, email, hash, hashtag, hotkey, HTML, IFRAME, intersession, intrasession, Javascript, localStorage, mathematics, maths, Mister Ed, onkeydown, operator, placeholder, programming, session, share, sharing, SMS, television, tutorial, video, web bowser, YouTube
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.