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Tag Archives: PHP
Co-ordinate Mercator Projection Mobile Google Earth Tutorial
We think the online tool greatly in harmony with the cursor and “pseudo cursor” work described in the recent Co-ordinate Mercator Projection Mobile TimeZone DateTime Tutorial would have to be the great … Google Earth … allowing users to click/tap … Continue reading
Posted in eLearning, Event-Driven Programming, Photography, Tutorials
Tagged cursor, date, datetime, DOM, Earth, event, external Javascript, function, geojson, Google Earth, HTML, image, Javascript, map, Mercator, mercator projection, mobile, non-mobile, onmousemove, ontouchmove, overridden, override, photograph, PHP, programming, projection, prompt, satellite, satellite imagery, time, timezone, title, tutorial, window.prompt
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Co-ordinate Mercator Projection Mobile TimeZone DateTime Tutorial
We find lots of need to use the word … non-mobile … and perhaps you’re regular enough to have noticed?! Yes, of course there are quite of lot of differences between how a … non-mobile web browser webpage behaves … … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged cursor, date, datetime, DOM, event, external Javascript, geojson, HTML, Javascript, map, Mercator, mercator projection, mobile, non-mobile, onmousemove, ontouchmove, PHP, programming, projection, time, timezone, title, tutorial
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Co-ordinate Cursor Mercator Projection TimeZone DateTime Tutorial
We’re baaaaack! And … loving it! Yes, back at GeoJson world map work as last talked about with Co-ordinate Cursor Mercator Projection External Javascript Tutorial, regarding your better than garden variety non-mobile cursor, today, we’re adding a … current date … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged cursor, date, datetime, DOM, event, external Javascript, geojson, HTML, Javascript, map, Mercator, mercator projection, onmousemove, PHP, programming, projection, time, timezone, title, tutorial
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.