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Tag Archives: onkeypress
Parsing Relative Url Tutorial
Recently, the idea of … relative URLs … versus … absolute URLs … has been of interest to us because PHP’s glob function is so useful for those savvy users out there satisfied with relative URL definitions for their input … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute, event, form validation, HTML, Javascript, keyboard, onblur, onkeypress, parse, programming, relative, tutorial, url, validation
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Emoji Background to Text External Javascript Tutorial
We like projects if and when they reach the stage where you can spend a day’s work on a web application just concentrating on external Javascript “thoughts”, as we prefer the event programming, anyday, to (that involving) the (CSS) styling … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged background, bookmarklet, carriage return, codepoint, contenteditable, CSS, Did you know, div, Document Root, DOM, emoji, external Javascript, generic, HTML, Javascript, keyboard, line feed, local web server, MAMP, onkeydown, onkeypress, opacity, overlay, position, programming, text, tool, tutorial, web server, webpage
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Textarea Pointing Local Font Canvas Overlay Deletes Tutorial
In life, as in programming, it’s the “what ifs?” about a job that can take a whole lot longer than you think, I suppose, as much as anything, if you’re an optimist like me, and want to get into projects … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged alt, argument, backspace, canvas, click, colour, data uri, delete, delimitation, div, DOM, download, dropdown, email, encodeURIComponent, essay, event, flip, flop, font, font-face, form, fpdf, graphics, grayscale, hierarchy, HTML, IFRAME, image, innerHTML, inverse, Javascript, letter, linked list, localStorage, mantissa, message, onclick, onkeydown, onkeypress, onkeyup, outerHTML, overlay, paste, PDF, pixel, popup, programming, rasterise, report, rotate, scale, scribble, select, stop press, textarea, tutorial, user experience, UX, web storage, webpage, z-index
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Textarea Pointing Local Font Canvas Overlays Tutorial
Yesterday’s Textarea Pointing Local Font Event Paste Tutorial had us (additionally to the “Pointing” functionality mode of use) integrating “local font” display with the … “Font Learning via Canvas” … but then you’ll remember with Textarea Pointing Local Font Tutorial‘s … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged alt, argument, canvas, click, colour, data uri, delimitation, div, DOM, download, dropdown, email, encodeURIComponent, essay, event, flip, flop, font, font-face, form, fpdf, graphics, grayscale, hierarchy, HTML, IFRAME, image, innerHTML, inverse, Javascript, letter, linked list, localStorage, mantissa, message, onclick, onkeypress, onkeyup, outerHTML, overlay, paste, PDF, pixel, popup, programming, rasterise, report, rotate, scale, scribble, select, stop press, textarea, tutorial, user experience, UX, web storage, webpage, z-index
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Textarea Pointing Local Font Event Paste Tutorial
Yesterday’s Textarea Pointing Local Font Event Usage Tutorial‘s bugs have in large part been addressed today. I’d rather not discuss. Moving forward, today, we catered for the possibilities of a paste operation delivered into our “posse” of “textareas” … Clag … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged alt, argument, canvas, click, colour, data uri, delimitation, div, DOM, download, email, encodeURIComponent, essay, event, flip, flop, font, form, fpdf, graphics, grayscale, hierarchy, HTML, IFRAME, image, innerHTML, inverse, Javascript, letter, linked list, localStorage, mantissa, message, onclick, onkeypress, onkeyup, outerHTML, overlay, paste, PDF, pixel, popup, programming, rasterise, report, rotate, scale, scribble, stop press, textarea, tutorial, user experience, UX, web storage, webpage, z-index
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Textarea Pointing Local Font Event Usage Tutorial
Today we embark on our journey to incorporate the “local fonts” of yesterday’s Textarea Pointing Local Font Colour Tutorial, and earlier, in real scenarios. The first cab off the rank is this web application, “Textarea Pointing” we’ve been working on. … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged alt, argument, canvas, click, colour, data uri, delimitation, div, DOM, download, email, encodeURIComponent, essay, event, flip, flop, font, form, fpdf, graphics, grayscale, hierarchy, HTML, IFRAME, image, innerHTML, inverse, Javascript, letter, linked list, localStorage, mantissa, message, onclick, onkeypress, onkeyup, outerHTML, overlay, PDF, pixel, popup, programming, rasterise, report, rotate, scale, scribble, stop press, textarea, tutorial, user experience, UX, web storage, webpage, z-index
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Conditional Alternative to Javascript Popup Windows in iOS Tutorial
Yesterday’s Conditional Alternative to Javascript Popup Windows Tutorial is put into context, today, as we start our journey down the road of readying some of our rjmprogramming.com.au PHP web applications to only conditionally use the Javascript popup windows if we … Continue reading →
Posted in eLearning, iOS, Tutorials, Xcode
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Tagged alert popup box, button, conditional, confirm popup box, form, HTML, input, interactive, iOS, iPad, iPhone, Javascript, navigation, onblur, onkeypress, overload, popup, programming, prompt, prompt popup box, submit, textbox, tutorial, UIWebView, WebView, WKWebView, Xcode
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Conditional Alternative to Javascript Popup Windows Tutorial
We’ve been working on HTML Javascript conditional Javascript “overload” thoughts. The first project with respect to this? Conditional “overload” of the Javascript prompt and confirm and alert popup windows with an HTML form containing input type=text and input type=submit “button” … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged alert popup box, button, conditional, confirm popup box, form, HTML, input, interactive, iPad, iPhone, Javascript, navigation, onblur, onkeypress, overload, popup, programming, prompt, prompt popup box, submit, textbox, tutorial
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.