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Tag Archives: Javascript
WordPress Mobile Ontouchmove Event Tutorial
For a while now we’ve been trying out, on rarefied occasions, for mobile device usage, an … ontouchmove=”alert(this.title);” … pared down idea, in an … “easy does it, not wanting to cruel any real coded for ontouchmove event logic way” … Continue reading
Posted in eLearning, Event-Driven Programming, iOS, Tutorials
Tagged alert, attribute, drag, event, external Javascript, getElementsByTagName, hover, iOS, iPad, Javascript, mobile, onload, ontouchmove, programming, title, title attribute, tooltip, touch, tutorial, user experience, UX, web browser, web inspector, webpage, wiggle
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WordPress Javascript Coding Rearrangements Primer Tutorial
If you are a regular reader here reading yesterday’s Window Object Function Equals Function Primer Tutorial‘s … … using (from within the clientside realms of the coding of this WordPress.org blog’s) Javascript … … what might have zipped through your … Continue reading
Posted in eLearning, Tutorials
Tagged 404.php, Apache, bandwidth, blog, clientside, command line, configuration, cPanel, crontab, curl, database, elapsed time, error, external Javascript, file_get_contents, header.php, Javascript, koen shell, log, log file, logfile, logging, monitor, monitoring, MySql, mysql query, Performace Review, performance, PHP, query, restart, review, script, scripting, serverside, service, shell, slow mysql query, slow query, Terminal, theme, timeout, tutorial, TwentyTen, TwentyTen theme, watchdog, web server, website, WHM, Wordpress, wordpress blog, wordpress.org
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Window Object Function Equals Function Primer Tutorial
In keeping with yesterday’s Web Browser Brand Roles Primer Tutorial‘s KISS lead in, there’s a subtle difference between what happens with the two tabulated links below … KISS KISS Read on … to see the HTML for each KISS KISS … Continue reading
Posted in eLearning, Event-Driven Programming, OOP, Tutorials
Tagged button, document, function, Javascript, object, OOP, programming, setTimeout, tutorial, webpage, window, window object
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.