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Tag Archives: intl class
PHP Intl Class Language Names Primer Tutorial
You might have noticed over the last week (further to yesterday’s PHP Intl Class Region Names Primer Tutorial) or so, how useful … Locales … are as a data item involved with PHP intl “Internationalization” class programming work. As an … Continue reading
Posted in eLearning, Event-Driven Programming, Not Categorised, Tutorials
Tagged amount, code, country, country name, currency, currency code, data, event, form, index, internationalization, intl, intl class, intl object, ISO, ISO 4217, iso 639, keyborad, language, language code, language name, locale, name, number, onblur, oninput, onkeydown, PHP, programming, proof of concept, region, region name, tutorial
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PHP Intl Class Region Names Primer Tutorial
Apart from Ghostbusters who do you turn to when you want to know what a resident of a region calls their region? Still, Ghostbusters, you must be pulling my leg?! Anyway, further to yesterday’s PHP Intl Class Currency Primer Tutorial, … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged amount, code, country, country name, currency, currency code, data, event, form, index, internationalization, intl, intl class, intl object, ISO, ISO 4217, keyborad, language, language code, locale, name, number, onblur, oninput, onkeydown, PHP, programming, proof of concept, region, region name, tutorial
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?