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Tag Archives: HTML
Taxonomic Categorization Primer Tutorial
Maybe you read our previous HTML/Javascript Animal Categorization Tutorial attempt to ask questions to categorize an animal. Well, that was kind of an informal categorization methodology. As you can imagine, with the human predilection to categorize, we’ve developed various scientific … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged biology, categorization, DOM, Google, Google chart, Google Charts, hierarchy, HTML, Javascript, life, PHP, programming, taxonomy, tutorial
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Naturally Occurring Elements Game Primer Tutorial
You can look at life from a lot of different viewpoints. Reading Biology Fifth Edition by Campbell Reece Mitchell (ISBN: 0-201-52262-4) helped crystallize these thoughts for us, thanks, and provided for today’s game’s background image, as well, so double thanks. … Continue reading
Posted in eLearning, Tutorials
Tagged background, background image, biology, CSS, DOM, dropdown, game, games, Google, Google Charts, HTML, Javascript, life, pie chart, programming, quiz, tutorial
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CSS3 Multi Columns Primer Tutorial
Today’s “catch up” with CSS3 styling of web applications, adding onto yesterday’s CSS3 Border Image Primer Tutorial, involves Multi Columns (thanks, TutorialsPoint) styling that does not require any work with the HTML table element. Typically, what we are talking about … Continue reading
Posted in eLearning, Tutorials
Tagged column, CSS, CSS3, DOM, HTML, Javascript, multiple, newspaper, programming, styling, tutorial
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CSS3 Border Image Primer Tutorial
Adding to our recent CSS3 Filters Primer Tutorial, today, we’d like to delve further into the great things CSS3 brought to the client side “aesthetics” of web application work. Today’s “proof of concept” web application’s topic is border images. How … Continue reading
Posted in eLearning, Tutorials
Tagged border, border image, CSS, CSS3, HTML, image, Javascript DOM, photograph, photography, programming, tutorial
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.