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Tag Archives: animated gif
Coconut Hunt Game Tutorial
Are you a reader who has been amused or bemused by the word Game being in the blog posting titles lately, up to yesterday’s Animated Plane Game User Animations and Styling Tutorial, when No Game really, about any of it? … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged animated gif, animation, background image, background-repeat, background-size, border, border image, border-bottom, clipart, coconut, content, CSS, data uri, Did you know, DOM, emoji, emoji text, Freepik, game, giphy, Google, Google Image search, hashtag, hashtagging, height, HTML, hunt, IFRAME, iframe widget, image, image search, Javascript, keyframes, makeagif.com, mix-blend-mode, noun, object, OOP, overlay, pinterest, pixel, popup, position, procul.org, programming, prompt, reactions, stop press, storyborad, SVG, svg+xml, text, textarea, transition, transitions, transparent, transparent background, tutorial, url, webp, white, white background, widget, width, window.open, window.opener
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Animated Plane Game User Animations and Styling Tutorial
On top of yesterday’s Animated Plane Game User Content Sharing Tutorial‘s honing in on the five “nouns” of interest … trees plane gymnast clouds ground … today we wanted to offer two more user controllable parts to this Animated Plane … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged animated gif, animation, background image, background-repeat, background-size, border, border image, border-bottom, clipart, content, CSS, data uri, Did you know, DOM, emoji, emoji text, Freepik, game, giphy, Google, Google Image search, hashtag, hashtagging, height, HTML, IFRAME, iframe widget, image, image search, Javascript, keyframes, makeagif.com, mix-blend-mode, noun, object, OOP, overlay, pinterest, pixel, popup, position, procul.org, programming, prompt, stop press, storyborad, SVG, svg+xml, text, textarea, transition, transitions, transparent, transparent background, tutorial, url, webp, white, white background, widget, width, window.open, window.opener
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Animated Plane Game User Content Sharing Tutorial
Yesterday’s Animated Plane Game Primer Tutorial set up five “nouns” of interest … trees plane gymnast clouds ground … each of which has a relationship to a piece of media content. The border-image (ie. ground) content aspects we allow a … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Not Categorised, Tutorials
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Tagged animated gif, animation, background image, background-repeat, background-size, border, border image, border-bottom, clipart, content, CSS, data uri, DOM, emoji, emoji text, Freepik, game, giphy, Google, Google Image search, hashtag, hashtagging, height, HTML, IFRAME, iframe widget, image, image search, Javascript, makeagif.com, mix-blend-mode, noun, object, OOP, overlay, pinterest, pixel, position, procul.org, programming, prompt, stop press, storyborad, SVG, svg+xml, text, transparent, transparent background, tutorial, url, webp, white, white background, widget, width
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Animated Plane Game Primer Tutorial
The mix-blend-mode:multiply; discoveries (along with those naive previous usage without realizing it’s implications) we made creating Periodic Table Image Map Primer Tutorial recently has opened up new “vistas of possibility” (VOP, of course) for us, and has inspired us to … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged animated gif, animation, background image, background-repeat, background-size, border, border image, border-bottom, clipart, CSS, DOM, emoji, Freepik, game, giphy, Google, height, HTML, IFRAME, iframe widget, image, Javascript, makeagif.com, mix-blend-mode, noun, object, OOP, overlay, pinterest, pixel, position, procul.org, programming, stop press, storyborad, SVG, svg+xml, transparent, transparent background, tutorial, webp, white, white background, widget, width
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Animated GIF versus PDF Presentation Considerations Tutorial
The RJM Programming web server is a Linux one, which means, in terms of it’s hard disk, file resource allocation limits happen regarding both … disk storage in bytes (affected by how large your files are/get) number of files in … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Operating System, Tutorials
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Tagged animated gif, animation, annotation, con, diskspace, ImageMagick, inhouse, inode, Linux, operating system, PDF, PHP, presentation, pro, slide, speech bubble, tutorial, web server
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Media YouTube Interfacer Interspersing Image Text Tutorial
Isn’t … Image Text … a contradiction of terms? Maybe in some fields it is, but in the world of HTML based web applications, there are … emojis … that “blur the lines” happily … as well as … data … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged $_POST, animated gif, audio, audio file, autoplay, blob, browse, browsing, coding, concertina, CSS, data, data size, data uri, data url, debugging, delay, delimitation, delimiter, details, DOM, download, downloads, file API, form, Google Translate, hashtag, hashtagging, HTML, IFRAME, intervention, iOS, iPhone, Javascript, karaoke, limit, local file, localStorage, logic, loop, looping, media, method, microphone, mix, mobile, navigation, node.js, object, Online Voice Recorder, onload, onloadedmetadata, OOP, overlay, PHP, planning, play, playlist, position, post, programming, recall, record, recording, reveal, rule, rules, seek, shuffle, software, splashpage, style, styling, suck and see, summary, SVG, synchronization, synchronize, tap, target, Text to Speech, tutorial, video, web browser, web inspector, YouTube
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Media YouTube Interfacer Interspersing Hashtagging Tutorial
With yesterday’s Media YouTube Interfacer Interspersing Tutorial‘s interspersing of … Audio Video … via data URI user entries in amongst the YouTube eleven character video code records, we hit limits with hashtagging and any sizeable video (or audio) data. What’s … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged $_POST, animated gif, audio, audio file, autoplay, blob, browse, browsing, coding, concertina, CSS, data, data size, data uri, data url, debugging, delay, delimitation, delimiter, details, DOM, download, downloads, file API, form, Google Translate, hashtag, hashtagging, HTML, IFRAME, intervention, iOS, iPhone, Javascript, karaoke, limit, local file, localStorage, logic, loop, looping, media, method, microphone, mix, mobile, navigation, node.js, object, Online Voice Recorder, onload, onloadedmetadata, OOP, overlay, PHP, planning, play, playlist, position, post, programming, recall, record, recording, reveal, rule, rules, seek, shuffle, software, splashpage, style, styling, suck and see, summary, synchronization, synchronize, tap, target, Text to Speech, tutorial, video, web browser, web inspector, YouTube
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Media YouTube Interfacer Interspersing Tutorial
It’s pretty logical to follow up yesterday’s Audio Recording YouTube Interfacer Revisit Tutorial‘s … totally (and wholly) audio recording ideas … with, as today’s work, a start to … audio (and/or non-YouTube video) media interspersing amongst the YouTube video(s) … … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged $_POST, animated gif, audio, audio file, autoplay, blob, browse, browsing, coding, concertina, CSS, data, data size, data uri, data url, debugging, delay, delimitation, delimiter, details, DOM, download, downloads, file API, form, Google Translate, hashtag, HTML, IFRAME, intervention, iOS, iPhone, Javascript, karaoke, local file, localStorage, logic, loop, looping, media, method, microphone, mix, mobile, node.js, object, Online Voice Recorder, onload, onloadedmetadata, OOP, overlay, PHP, planning, play, playlist, position, post, programming, recall, record, recording, reveal, rule, rules, seek, shuffle, software, splashpage, style, styling, suck and see, summary, synchronization, synchronize, tap, Text to Speech, tutorial, video, web browser, web inspector, YouTube
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?