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Category Archives: Games
Word Find Game Primer Tutorial
Today’s “Word Find Game” gets its inspirations from two sources … remembering those word find games you might find in the Sunday newspapers … and as a coding basis … textarea and Selection API user interface you can prepare for … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged clipboard api, copy, cursor, cut, Event-Driven Programming, game, games, highlight, HTML, image, Javascript, paste, programming, selection, selection api, Tclipboard, text, textarea, This entry was posted in eLearning, tutorial, webpage, word, word game
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Just Javascript Card Game iPhone Debugging Tutorial
Before yesterday’s Just Javascript Card Game CSS Offerings Tutorial there was the day before yesterday’s Just Javascript Card Game User CSS Tutorial which … introduced an error on mobile devices … not apparent on the MacBook Air we were coding … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged alert, animation, array, background-size, card, card game, CSS, debug, debugging, decimal point, developer, developer tools, emoji, eval, fileformat, game, games, Google Chrome, HTML entities, integer, interger, iPhone, Javascript, keyframes, lead, logic, mantissa, programming, prompt, real, Safari, string, tutorial, web browser, web inspector
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Just Javascript Card Game CSS Offerings Tutorial
A variation on yesterday’s Just Javascript Card Game User CSS Tutorial User CSS up front is to … offer the user, during their Memories card game, some CSS filter ideas that they can … accept from then on the presented … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged alert, animation, array, background-size, card, card game, CSS, decimal point, developer tools, emoji, eval, fileformat, game, games, Google Chrome, HTML entities, integer, interger, iPhone, Javascript, keyframes, logic, mantissa, programming, prompt, real, string, tutorial, web browser, web inspector
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Just Javascript Card Game Mantissa Issue Tutorial
Regular readers here at this blog might know of our fondness for working into logic ideas where … original data is “integer” by nature … but … we have an interest in carrying along with that data another “integer” data … Continue reading
Posted in eLearning, Games, Tutorials
Tagged array, card, card game, decimal point, developer tools, emoji, eval, fileformat, game, games, Google Chrome, HTML entities, integer, interger, Javascript, logic, mantissa, programming, real, string, tutorial, web browser, web inspector
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Javascript Object Oriented Programming Constructor Calculator Tutorial
We’re going to relent regarding the impracticality of handling the big numbers involved in our most recent Date Guessing game featured in Javascript Object Oriented Programming Constructor Players Tutorial. To “relent” with a game design means adding “hints”, quite often, … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged array, blueprint, calculator, cell, class, constructor, contenteditable, counting number, date, div, DOM, game, games, global variable, guess, hint, HTML, innerHTML, input, integer, Javascript, method, milliseconds, object, Object Oriented Programming, OOP, outerHTML, PHP, player, players, programming, proof of concept, seconds, table, tbody, Tcl, thead, tutorial, variable
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Javascript Object Oriented Programming Constructor Players Tutorial
Yesterday’s Javascript Object Oriented Programming Constructor Primer Tutorial‘s game was coded, and designed, for a single player. But perhaps you have a group of “big number” and/or “date” afficionado players wanting to play. Well, as of today, herd up to … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged array, blueprint, cell, class, constructor, contenteditable, counting number, date, div, DOM, game, games, global variable, guess, HTML, innerHTML, input, integer, Javascript, method, milliseconds, object, Object Oriented Programming, OOP, outerHTML, player, players, programming, proof of concept, seconds, table, tbody, thead, tutorial, variable
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