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Tag Archives: Javascript
Where Is Game Quiz Tutorial
We’re “down the line” making yesterday’s Where Is Quiz Sharing Tutorial‘s “wonder” … And yes, we have plans for “phase three” better scoped than three out of four functionality changes in “phase two”, but we’re not sure these “phase three” … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged answer, clairvoyance game, country, country code, country name, do you see what I see, DOM, double click, dropdown, email, game, games, geographicals, geography, Google Translate, hint, HTML, incarnation, index, indexing, integration, ISO-3166, Javascript, latitude, longitude, onblur, place, programming, question, quiz, readonly, share, sharing, SMS, software integration, textbox, translation, tutorial, user, where, where is
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Where Is Quiz Sharing Tutorial
After yesterday’s Where Is Quiz Tutorial first draft of our new Where Is Quiz, today’s improvements were … latitude and longitude geographical basis to optional dropdown option additional functionalities … “Do you see what I see?” email or SMS sharing … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged answer, country, country code, country name, do you see what I see, DOM, double click, dropdown, email, geographicals, geography, Google Translate, hint, HTML, index, indexing, ISO-3166, Javascript, latitude, longitude, onblur, place, programming, question, quiz, readonly, share, sharing, SMS, textbox, translation, tutorial, user, where, where is
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Where Is Quiz Tutorial
We’re back into “Quiz Territory” (and geography interests) today, we’re thinking a bit like with the recent Clairvoyance Game Chat Tutorial (albeit, we’re not sure we’ve seen “the last word on”) how it is a bit “quizzy”. It’s the return … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged answer, country, country code, country name, DOM, geographicals, geography, HTML, index, indexing, ISO-3166, Javascript, latitude, longitude, onblur, place, programming, question, quiz, readonly, textbox, tutorial, where, where is
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Canvas Methods GetContext Method Tutorial
A lot of canvas element Javascript coding, we find, starts something like … var cnv=document.getElementById(“mycanvas”); var ctx=cnv.getContext(“2d”); … because we normally associate the canvas element with a 2 dimensional woooooooorrrrrrlllllldddd view, as with the recent Canvas Methods ToDataURL Method Tutorial. … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged 2D, 3D, API, canvas, context, crop, cropping, data uri, data url, drawImage, graphics, HTML, HTML5, image, Javascript, method, OOP, position, positioning, programming, scale, scaling, slice, slicing, toDataURL, tutorial, video, web browser, WebGL, WebGL API
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Clairvoyance Game Chat Tutorial
Stepping back from the Clairvoyance++ Game project, of recent times, further to the recent Clairvoyance Game IP Address Links Tutorial it occurred to us just this morning how similar … User Questions mode … is to … a Chat web … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged absolute URL, abstraction, answer, array, aspiration, canvas, Chat, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, contenteditable, crop, cropping, CSS, data, data uri, delimitation, delimiter, design, double click, dropdown, element, element type, email, files, flat files, form, game, games, hardcopy, hashtag, hashtagging, HTML, IFRAME, image, image map, integration, intervention, intervention point, invitation, IP address, Javascript, link, localStorage, mathematices, modal, modal window, noun, object, onblur, oninput, OOP, PHP, placeholder, player, players, programming, project, project planning, prompt, prompt window, QR Code, question, quiz, recall, relative URL, remember, resize, resizing, score, scoring, select, share, sharing, sleep, SMS, software design, submit, telepathic, testing, textarea, textbox, traffic lights, turns, tutorial, two players, type, unit testing, url, verb, wait, web browser, web server, web server flat files, window.localStorage, window.open, window.opener
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Canvas Methods ToDataURL Method Tutorial
The recent Canvas Methods DrawImage Method Tutorial‘s … [canvasContext].drawImage method user forms … is joined today by the very useful [canvas].toDataURL method user forms … … as a means by which those “platform independent” (but sizeable) data URI representations of … Continue reading
Canvas Methods DrawImage Method Tutorial
Today we’re completing our HTML5 canvas [canvasContext].drawImage method started recently with Canvas Methods Revisit Tutorial where we had a start using … Positioning … via 3 arguments … [canvasContext].drawImage([inObjectThatSuits], [X co-ordinate], [Y co-ordinate]); … today we add … Positioning and … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged canvas, crop, cropping, drawImage, graphics, HTML, HTML5, image, Javascript, method, OOP, position, positioning, programming, scale, scaling, slice, slicing, tutorial
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