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Tag Archives: z-index
HTML Square Horizontal Rule Tracing SOS Game Tutorial
The new development today on top of yesterday’s HTML Square Horizontal Rule Tracing Maths Grid Paper Tutorial is the coding for a game we used to play at school called the SOS Game. If the grid is filled up and … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, IFRAME, innerHTML, ispell, Javascript, line, linear gradient, location.hash, match, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, rotate, share, square, table, transform, translate, tutorial, word, word game, z-index
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HTML Square Horizontal Rule Tracing Maths Grid Paper Tutorial
Yesterday’s HTML Square Horizontal Rule Tracing Hangman Game Tutorial set us up for today’s Maths Grid Paper web application part that involves … Hangman Game background is the look we want, as we want the vertices as guides for today’s … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Software, Tutorials
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Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, IFRAME, ispell, Javascript, line, location.hash, match, multiple hashtag, overlay, parent, position, programming, proof of concept, propogation, putImageData, rotate, share, square, table, transform, translate, tutorial, word, word game, z-index
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HTML Square Horizontal Rule Tracing Hangman Game Tutorial
Our new Hangman Game extension to functionality (on top of HTML Square Horizontal Rule Tracing Propogation Tutorial) makes use of both … HTML Square Horizontal Rule Tracing … and … Emoji overlay … two of our usual suspect … position:absolute … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged array, Bezier curves, cell, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, ispell, Javascript, line, location.hash, match, overlay, position, programming, proof of concept, propogation, rotate, square, table, transform, translate, tutorial, word, word game, z-index
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One Image Your Own Slideshow Dynamic CSS Filters and Transforms Tutorial
Up to the One Image Your Own Site Dynamic CSS Filters and Transforms Tutorial of yesterday, we’ve talked about random image orderings and arrangements. But if we are offering the functionality of a user defined numeric image sequence, it could … Continue reading →
Posted in eLearning, Event-Driven Programming, Photography, Tutorials
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Tagged button, canvas, client, CSS, document.write, DOM, drawImage, emoji, filter, generic, genericize, getBoundingClientRect, HTML, IFRAME, image, inherit, Javascript, margin-top, menu, one image, onion, order, overlay, photography, PHP, programming, slideshow, transform, transformation, tutorial, z-index
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Who Am I Game Linked Iframe Tutorial
Today’s work adds functionality onto yesterday’s Who Am I Game Primer Tutorial, allowing for this game to involve two players. Two players using the one computer or device? We do this today by making use of the HTML (textbox) input … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged Ajax, child, game, games, HTML, IFRAME, Javascript, jQuery, linked list, nesting, opacity, overlay, parent, programming, tutorial, Wikipedia, z-index
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Floor Wall and Roof Framing Members Primer Tutorial
We all learn differently, but personally, I find it easier to learn things of a certain ilk and things that are new to me, when the study material is augmented by pictures in the form of a diagram or photograph … Continue reading →
Posted in eLearning, GIMP, Tutorials
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Tagged area, background-position, carpentry, click, CSS, data attributes, floor, framing, gaussian blur, GIMP, HTML, image, Javascript, learning, map, mobilefish, overlay, programming, prompt, reveal, roof, tutorial, wall, z-index
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Textarea Pointing Local Font Canvas Overlay Deletes Tutorial
In life, as in programming, it’s the “what ifs?” about a job that can take a whole lot longer than you think, I suppose, as much as anything, if you’re an optimist like me, and want to get into projects … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged alt, argument, backspace, canvas, click, colour, data uri, delete, delimitation, div, DOM, download, dropdown, email, encodeURIComponent, essay, event, flip, flop, font, font-face, form, fpdf, graphics, grayscale, hierarchy, HTML, IFRAME, image, innerHTML, inverse, Javascript, letter, linked list, localStorage, mantissa, message, onclick, onkeydown, onkeypress, onkeyup, outerHTML, overlay, paste, PDF, pixel, popup, programming, rasterise, report, rotate, scale, scribble, select, stop press, textarea, tutorial, user experience, UX, web storage, webpage, z-index
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Textarea Pointing Local Font Canvas Overlays Tutorial
Yesterday’s Textarea Pointing Local Font Event Paste Tutorial had us (additionally to the “Pointing” functionality mode of use) integrating “local font” display with the … “Font Learning via Canvas” … but then you’ll remember with Textarea Pointing Local Font Tutorial‘s … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged alt, argument, canvas, click, colour, data uri, delimitation, div, DOM, download, dropdown, email, encodeURIComponent, essay, event, flip, flop, font, font-face, form, fpdf, graphics, grayscale, hierarchy, HTML, IFRAME, image, innerHTML, inverse, Javascript, letter, linked list, localStorage, mantissa, message, onclick, onkeypress, onkeyup, outerHTML, overlay, paste, PDF, pixel, popup, programming, rasterise, report, rotate, scale, scribble, select, stop press, textarea, tutorial, user experience, UX, web storage, webpage, z-index
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?