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Tag Archives: slice
Canvas Methods GetContext Method Tutorial
A lot of canvas element Javascript coding, we find, starts something like … var cnv=document.getElementById(“mycanvas”); var ctx=cnv.getContext(“2d”); … because we normally associate the canvas element with a 2 dimensional woooooooorrrrrrlllllldddd view, as with the recent Canvas Methods ToDataURL Method Tutorial. … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged 2D, 3D, API, canvas, context, crop, cropping, data uri, data url, drawImage, graphics, HTML, HTML5, image, Javascript, method, OOP, position, positioning, programming, scale, scaling, slice, slicing, toDataURL, tutorial, video, web browser, WebGL, WebGL API
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Canvas Methods ToDataURL Method Tutorial
The recent Canvas Methods DrawImage Method Tutorial‘s … [canvasContext].drawImage method user forms … is joined today by the very useful [canvas].toDataURL method user forms … … as a means by which those “platform independent” (but sizeable) data URI representations of … Continue reading
Canvas Methods DrawImage Method Tutorial
Today we’re completing our HTML5 canvas [canvasContext].drawImage method started recently with Canvas Methods Revisit Tutorial where we had a start using … Positioning … via 3 arguments … [canvasContext].drawImage([inObjectThatSuits], [X co-ordinate], [Y co-ordinate]); … today we add … Positioning and … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged canvas, crop, cropping, drawImage, graphics, HTML, HTML5, image, Javascript, method, OOP, position, positioning, programming, scale, scaling, slice, slicing, tutorial
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Emoji Border Image Ajax Slice Repeat Outset Tutorial
Onto yesterday’s Emoji Border Image Slice Repeat Outset Tutorial we wanted to show you three ideas for “what to do after you say hello” to … border-image-slice border-image-repeat border-image-outset … ideas … those being the HTML iframe contents (via srcdoc … Continue reading
Posted in Ajax, eLearning, Tutorials
Tagged Ajax, background, background image, border, border image, CSS, CSS3, emoji, HTML, IFRAME, image, jQuery, outset, programming, repeat, slice, src, srcdoc, tutorial
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.