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Tag Archives: 2D
Canvas Methods GetContext Method Tutorial
A lot of canvas element Javascript coding, we find, starts something like … var cnv=document.getElementById(“mycanvas”); var ctx=cnv.getContext(“2d”); … because we normally associate the canvas element with a 2 dimensional woooooooorrrrrrlllllldddd view, as with the recent Canvas Methods ToDataURL Method Tutorial. … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged 2D, 3D, API, canvas, context, crop, cropping, data uri, data url, drawImage, graphics, HTML, HTML5, image, Javascript, method, OOP, position, positioning, programming, scale, scaling, slice, slicing, toDataURL, tutorial, video, web browser, WebGL, WebGL API
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SketchUp Primer Tutorial
Today we’re following up on a tip and trying out a 3D Modelling suite of software called SketchUp on a MacBook Pro using Mac OS X. SketchUp can also work with the Windows operating system. Reading “PC & Tech Authority” … Continue reading
CSS3 Transformations Primer Tutorial
Here is a tutorial that introduces you to the idea that you can use CSS (CSS3) to perform image transformation tasks, building on the ideas of the previous CSS3 Image Animation Primer Tutorial as shown below. One such idea is … Continue reading
Posted in Animation, eLearning, Tutorials
Tagged 2D, 3D, animation, CSS, HTML, Javascript, programming, rotate, scale, skew, transformation, translate, tutorial
22 Comments


What I find most interesting here is how honestly the post names the hard part: getting focus to work with [element].click() and [element].blur() is the kind of detail that looks trivial until you actually try to drive a page this way. The single-row table that deliberately overflows to the right also makes sense as a design choice, since a radio playlist needs to be scrolled through rather than squeezed into one screen. And the payoff β clicking one song link and having the songs play in sequence and loop back through the list β is a neat reward for all that plumbing with the audio-only YouTube player.