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Tag Archives: sharing
Mobile Swipe Gesture Name Game Share Tutorial
Yesterday’s Mobile Swipe Gesture Name Game Tutorial was collaborative in its Name Game functionality for … two players within calling distance and able to get to the same device ( 🐵 / 🙈 ) … and today we cover … … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged collaborate, collaboration, CSS, email, emoji, event, game, gesture, Gmail, HTML, inline, Javascript, mobile, name, ontouchmove, ontouchstart, player, programming, share, sharing, style, swipe, touch, tutorial
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Ajax FormData Object No Body PHP Email Tutorial
Yesterday’s Ajax FormData Object No Body PHP Primer Tutorial kept the pledge of the project to only have webpages with no document.body (ie. body tag) content. But it was a closed book, so to speak. We equate … sharing (and/or … Continue reading
Posted in eLearning, Tutorials
Tagged accountability, Ajax, collaboration, content, CSS, document.write, email, FormData, head, HTML, Javascript, Mail, object, PHP, programming, prompt, share, sharing, spam, style, tutorial, webpage
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WeTransfer Primer Tutorial
Do you remember us starting a blog posting … Are you into being on the go and using email as a way to keep valuable data safe (“in the ether”), or used as a backup, until you get to your … Continue reading
Ajax Auto-completion Internationalization Stay Tutorial
With yesterday’s Ajax Auto-completion Internationalization Trip Tutorial … we got to a destination on a trip … and today, as far as being online goes with this, we start thinking more about … your stay at that destination … new … Continue reading
Posted in Ajax, eLearning, Event-Driven Programming, Trips, Tutorials
Tagged Ajax, API, autocompletion, collaboration, div, dropdown, email, email client, emoji, geo chart, geographicals, Google, Google Charts, Google Maps, hover, HTML Global Attributes, IFRAME, indexOf, Javascript, keyboard, long hover, lowercase, mailto, map, map chart, multiple, onions, onkeypress, onmouseout, onmouseover, optional, programming, select, setTimeout, share, sharing, table, timezone, trip, trip planner, tutorial, uppercase, weather, Wikipedia
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.