Tag Archives: save

Ants Up a Wall Game Background Tutorial

Further to yesterday’s Ants Up a Wall Game Genericization Tutorial we wanted to point out, regarding many online games, how important backgrounds are. We’ve got seven featured emoji animals now with our “genericization drive”, as it stands today, and each … Continue reading →

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Ants Up a Wall Game Genericization Tutorial

We think, around here, that it is best to have a web application settled into working on the platforms you want it to, ahead of any “genericization drives”, like we try starting out on today, with the “Ants Up a … Continue reading →

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Ants Up a Wall Game Mobile Tutorial

We can’t remember when we first coded the “Ants Up a Wall” game à la Ants Up a Wall Game Snapshots Tutorial, but playing it, as of yesterday’s version, it was “not pretty” on our iPhone device. The “Wall” in … Continue reading →

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Ants Up a Wall Game Snapshots Tutorial

It occurred to us that … yesterday’s Making of User Interactive Entry Dynamically Controlled Javascript Parameterization Tutorial‘s involvement, behind the scenes, with having document.body element receive useful global data attributes, as a new idea for us … could combine with … Continue reading →

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Google Chrome Developer Tools Recorder Primer Tutorial

When programming an online procedure it can be a consideration as to how long the procedure will take. As such, you may want to have a scientific approach to assessing a procedure that takes the form of a web browser … Continue reading →

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More ffmpeg Edited Videos Tutorial

Now that yesterday’s Making of Sepia Video via ffmpeg Tutorial has outlined some media sharing strategies, let’s look at more of what ffmpeg can do for you in the video editing woooooorrrrrllllllddd. As far as media creation goes, are you … Continue reading →

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Making of Sepia Video via ffmpeg Tutorial

Yesterday’s Sepia Video via ffmpeg Primer Tutorial was the salient step, for us, regarding the “Making Of” a sepia video. But that was “for us” and we were involved in the whole production, and so was a bit biassed here. … Continue reading →

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