Numbers Guessing Game
Your Numbers Game
Get
clueYour
answerYour
ScoreClue? Score 0/0
-
Recent Posts
- Health App on iPhone Gait Checking Tutorial
- Cowsay Revisit Textarea Event Rearrangements Tutorial
- Cowsay Revisit Data Type Tutorial
- Cowsay Revisit Regarding Temporaries Tutorial
- Cowsay Cartoon Cell Edit Image Tutorial
- Cowsay Cartoon Cell Data Type Tutorial
- Cowsay Cartoon Ordered Recursion Tutorial
- Electric Vehicle Charging via Evie Primer Tutorial
Categories
- Ajax
- Android
- Animation
- Anything You Like
- Code::Blocks
- Coding
- Colour Matching
- Data Integration
- Database
- Delphi
- Eclipse
- eLearning
- ESL
- Event-Driven Programming
- Games
- GIMP
- GUI
- Hardware
- Installers
- iOS
- Land Surveying
- Moodle
- Music Poll
- NetBeans
- Networking
- News
- Not Categorised
- OOP
- Operating System
- Photography
- Projects
- Signage Poll
- Software
- SpectroPhotometer
- Tiki Wiki
- Trips
- Tutorials
- Uncategorized
- Visual Studio
- Xcode
Meta
Tags
Ajax animation background button canvas command line CSS Did you know DOM dropdown email emoji event form game Google Google chart hashtag HTML IFRAME image iOS Javascript MAMP media mobile navigation onclick overlay PHP popup programming select share sharing SMS SVG table text textarea tutorial url video web browser webpageYour Background Image
OnTopList
Tag Archives: multiple
ComboBox Form Tutorial
Yesterday’s ComboBox Primer Tutorial got us working with new ComboBox div/select elements, but that was just a display mechanism, and not a “collection of data” mechanism. We could code for dynamic select “onchange” event and div “onblur” event logics, which … Continue reading
Posted in eLearning, GUI, Tutorials
Tagged C++, cell, class, combobox, contenteditable, control, defer, div, dropdown, form, GUI, HTML, innerHTML, multiple, Object Oriented Programming, onkeypress, OOP, programming, proof of concept, row, select, submit, System.Window.Forms, table, textbox, tutorial, VB.Net
Leave a comment
PDF Animations Revealed Tutorial
Yesterday’s PDF Animation Primer Tutorial flagged two improvements as per … the awkwardness of an iframe click to stop/start (PDF) animation … and … the way this works with only the first browsed for input PDF file … and yes, … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged animation, browse, button, cache, child, details, emoji, IFRAME, ImageMagick, Javascript, local web server, MAMP, multiple, onclick, onload, parent, PDF, PHP, programming, reveal, setTimeout, summary, tutorial, url
Leave a comment
Input Colour Picker Multiple Linear Gradient Background Feedback Undo Tutorial
Yesterday’s Input Colour Picker Multiple Linear Gradient Background Feedback Tutorial had us starting out on our … “Feedback” web application integration with … Linear Gradient stroke and fill for … canvas element circles, text, lines, rectangles … via … Colour … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged background, canvas, colour, colour picker, CSS, dynamic, external Javascript, feedback, fill, genericization, global variable, HTML, input, integration, Javascript, linear gradient, multiple, polygon, programming, querySelector, querySelectorAll, redo, scribble, setTimeout, software integration, stroke, ternary, time, tutorial, undo
Leave a comment
Input Colour Picker Multiple Linear Gradient Background Feedback Tutorial
Yesterday’s Input Colour Picker Multiple Linear Gradient Background Time Tutorial‘s external Javascript has been put to the test, that of “software integration”, today, and passed. By what criteria? There is no better criteria than “a thing integrated into changed” and … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged background, canvas, colour, colour picker, CSS, dynamic, external Javascript, feedback, genericization, global variable, HTML, input, integration, Javascript, linear gradient, multiple, programming, querySelector, querySelectorAll, setTimeout, software integration, ternary, time, tutorial
Leave a comment
Input Colour Picker Multiple Linear Gradient Background Time Tutorial
Yesterday’s Input Colour Picker Multiple Linear Gradient Background Primer Tutorial could do with some more “genericization chops“. With any web application that is … largely “external Javascript” as far as the scripting goes … and has been tested with … … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged background, colour, colour picker, CSS, dynamic, external Javascript, genericization, global variable, HTML, input, Javascript, linear gradient, multiple, programming, querySelector, querySelectorAll, setTimeout, ternary, time, tutorial
Leave a comment
Input Colour Picker Multiple Linear Gradient Background Primer Tutorial
We’ve got two ideas floating around today’s proof of concept “Input Colour Picker Multiple Linear Gradient Background” web application concept, the second being the “proof of concept” bit, at least for us … dynamically created linear-gradient backgrounds (as you can … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged background, colour, colour picker, CSS, dynamic, external Javascript, genericization, HTML, input, Javascript, linear gradient, multiple, programming, querySelector, tutorial
Leave a comment


The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?