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Tag Archives: multiple
ComboBox Sort Tutorial
All around the Internet, where there is tabular data presented, users instinctively look to that table’s header row and the column header cells (often “th” elements) to find ways to sort the data of the associated column’s rows, or in … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged C++, cell, class, column, combobox, contenteditable, control, data attributes, defer, div, document.referrer, dropdown, form, GUI, header, HTML, HTML Global Attributes, innerHTML, multiple, Object Oriented Programming, onchange, onkeypress, OOP, PHP, programming, proof of concept, row, select, sort, submit, System.Window.Forms, table, textbox, th, tutorial, VB.Net, Wikipedia, XML
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ComboBox Wikipedia Tutorial
Yesterday’s ComboBox Form Tutorial progress combined with today’s involvement of … Wikipedia … thanks … via … Inhouse PHP … and can open up our ComboBox Form Table web application to the idea that the user can decide the table … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged C++, cell, class, column, combobox, contenteditable, control, defer, div, document.referrer, dropdown, form, GUI, HTML, innerHTML, multiple, Object Oriented Programming, onchange, onkeypress, OOP, PHP, programming, proof of concept, row, select, submit, System.Window.Forms, table, textbox, tutorial, VB.Net, Wikipedia
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?