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Tag Archives: mobile
Android Home Screen Webpage Url Shortcut Tutorial
With Android can you do a Home Screen “shortcut” to a web browser URL like you can do with Windows? The short answer is yes. Try, with phones like Samsung’s GT-S5310B … opening the Chrome (web browser) app get to … Continue reading
Posted in Android, eLearning, Tutorials
Tagged Android, Google Chrome, htc, mobile, mobile phone, Samsung, tutorial, web browser
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Simon Says Device Motion Orientation Game Primer Tutorial
Did you ever play “Simon Says” at school? Perhaps we should have asked, are you still playing “Simon Says” as an adult? It’s a game of trust where you do well by mimicing “Simon” and what they decide you should … Continue reading
Posted in eLearning, Games, Tutorials
Tagged acceleration, bearing, CSS, direction, DOM, event, game, games, gravity, HTML, HTML5, image, iPad, Javascript, mobile, mobile device, momentum, motion, orientation, physics, programming, rotation, science, screenshot, tutorial, Web Application
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WordPress TwentyTen Theme Mobile Friendly Primer Tutorial
Earlier on, we talked about making the Landing Pages here at RJM Programming mobile friendly, being as this is becoming an increasingly important Search Engine Optimization issue, when we presented Google Search Engine Mobile Friendly Tester Tutorial. Today we set … Continue reading
Posted in eLearning, Tutorials
Tagged blog, CSS, Google, Google PageSpeed, mobile, mobile friendly, ob_start, plugin, responsive design, search engine, SEO, stylesheet, theme, TwentyFifteen theme, TwentyTen, TwentyTen theme, website, Wordpress
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HTML5 Device Motion Events Game Tutorial
Yesterday we drew attention to the great HTML5 Device Orientation events when we presented HTML5 Device Orientation Events Game Tutorial as shown below. Related to those mobile device Device Orientation event possibilities are the Device Motion event possibilities to relate … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged acceleration, bearing, CSS, direction, DOM, event, game, games, gravity, HTML, HTML5, image, iPad, Javascript, mobile, mobile device, momentum, motion, orientation, physics, programming, rotation, science, screenshot, tutorial, Web Application
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HTML5 Device Orientation Events Game Tutorial
Today we’ve written a web application suiting mobile devices, but probably not many laptops. That is because we are harnessing the power of the Device Orientation (today) and Device Motion (at a later date) events new to HTML5, and very … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged bearing, CSS, direction, DOM, event, game, games, HTML, HTML5, image, iPad, Javascript, mobile, mobile device, orientation, programming, rotation, screenshot, tutorial, Web Application
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Google Search Engine Mobile Friendly Tester Tutorial
The term “mobile-friendly” has entered our lexicon strongly, and have a feeling now is an influence on SEO “scores” for websites … doh! (we suspect?!). Getting definitive information is not easy on this topic, but, rest assured, you can get … Continue reading
Posted in eLearning, Tutorials
Tagged Google, mobile, mobile friendly, search engine, SEO, tutorial, website
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Trip Mobile Device Usage Planning Tutorial
As we said from the get go in our trip mobile device usage thread of tutorials at Trip Mobile Device Usage Primer Tutorial way below … we prefer to use the iPad for the trip planning, sometimes the Android is … Continue reading
Posted in eLearning, Trips, Tutorials
Tagged Android, clock, GIMP, Google, Google Maps, hardcopy, hardware, Hewlett Packard Deskjet 2050 J510, IFRAME, image, iOS, iPad, location services, map, mobile, mobile application, mobile phone, mobilefish, photograph, photography, photos, printer, proof of concept, Scanner, screen capture, screenshot, search engine, trip, tutorial, web browser
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Trip Mobile Device Usage Web Application Tutorial
We left off with our trip mobile device usage series of blog posts at Trip Mobile Device Camera Versus Hard Copy Scan Tutorial below by leaving you with … With the resultant printer scanned soft copy, this becomes useful for … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged Android, clock, GIMP, Google, Google Maps, hardcopy, hardware, Hewlett Packard Deskjet 2050 J510, IFRAME, image, iOS, iPad, location services, map, mobile, mobile application, mobile phone, mobilefish, photograph, photography, photos, printer, Scanner, screen capture, screenshot, search engine, trip, tutorial, web browser
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