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Tag Archives: iOS
Xcode Swift iOS Application End Game Assets Tutorial
Today’s work concerns what we like to call the “End Game” part of the creation or update of an iOS Mobile Application compiled on the Mac OS X Xcode IDE (Version 9.2 (9C40b)). With our “End Game” thoughts we are … Continue reading
Posted in eLearning, iOS, Tutorials, Xcode
Tagged App Store, Apple, assets, configuration, deployment, end game, image, Image Assets, iOS, iPad, iPhone, Mac OS X, mindfulness, mobile application, PaintBrush, programming, project, tutorial, Xcode
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Binding Javascript setTimeout Arguments PHP Tutorial
Yesterday, with Binding Javascript setTimeout Arguments Trace Tutorial we started out “guinea pig” fashion, fashioning “trace” thoughts regarding client Javascript code tracing. So what is “PHP” doing in the blog posting title today, it being synonymous with server code? Well, … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged app, Apple, camera, iOS, iPad, Mac OS X, Macbook Pro, movie, PHP, QuickTime, QuickTime Player, recording, stop press, TextWrangler, tutorial, video
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Xcode SpriteKit Game Collisions Tutorial
The previous Xcode SpriteKit Game Primer Tutorial as shown below raved about the virtues of Xcode’s SpriteKit Game project’s cross-platform talents. We leave you to read about that below, and move on, today, to a more realistic “Collision” view of … Continue reading
PHP Require Database Histogram Tallying Tutorial
The “PHP Require Database” concept of yesterday, with PHP Require Database Application Tutorial, opens the way for more Google Chart “application” thoughts and ideas for value adding to the iOS mobile application “Make Your Own Charts”. With that in mind … Continue reading
Posted in eLearning, Tutorials
Tagged application, arguments, database, flag, Google Charts, histogram, iOS, iPad, mobile, mobile application, PHP, programming, require, tally, tutorial
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