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Tag Archives: instance
YouTube API Caller Radio Play Obsession Looping Tutorial
Yesterday’s YouTube API Caller Phase Two Console Warning Tutorial outlined why … “single song obsessional looping” … sits uneasily with … “set of song videos looping” … in Radio Play mode of use … with our recent Tabular Single Row … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, after, animated gif, animation, API, argument, audio, cache, call, cell, class, compilation, condition, conditional, console, console.warn, content, CSS, cursor, data uri, debug, debugging, Did you know, display, document.title, DOM, double click, duration, element, email, event, Google Chrome, hashtag, hashtagging, HTML, IFRAME, image, img, instance, integration, interactive, interfacing, Javascript, link, localStorage, loop, looping, media, mimetype, modularization, module, Object Oriented Programming, oncontextmenu, onmousedown, ontouchdown, ontouchmove, OOP, overlay, play, playlist, popup, programming, progress, recall, right click, share, software integration, table, table cell, text, text cursor, textual cursor, title, tutorial, url, user, user input, video, web inspector, YouTube, YouTube API
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YouTube API Caller Phase Two Console Warning Tutorial
Continuing on from yesterday’s YouTube API Caller Phase Two Text Cursor Tutorial … What the dickens is “Console Warning”? Well, it’s a new good friend to us using the Google Chrome web browser (but other web browsers can work it … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, OOP, Tutorials
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Tagged absolute URL, after, animated gif, animation, API, argument, audio, cache, call, cell, class, compilation, condition, conditional, console, console.warn, content, CSS, cursor, data uri, debug, debugging, Did you know, display, document.title, DOM, double click, duration, element, email, Google Chrome, hashtag, hashtagging, HTML, IFRAME, image, img, instance, integration, interactive, interfacing, Javascript, link, localStorage, media, mimetype, modularization, module, Object Oriented Programming, onmousedown, ontouchdown, OOP, overlay, play, playlist, popup, programming, progress, recall, share, software integration, table, table cell, text, text cursor, textual cursor, title, tutorial, url, user, user input, video, web inspector, YouTube, YouTube API
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Dots and Boxes Game Parameterization Tutorial
We quite like … substitutional approaches to coding interpretive approaches to coding take a hardcoded string and either … parameterize it repurpose it … and with the “Dots and Boxes Game” web application of yesterday’s Dots and Boxes Game Primer … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, device width, dimension, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, hardcode, hardcoding, highlight, hover, HTML, image, instance, interpretive, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, parameter, parameterization, paste, player, players, position, programming, say, score, select, selection, selection api, size, sizing, spread, spreading, status, style, styling, substitution, substitutional, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Dots and Boxes Game Primer Tutorial
Today, do you fancy … Morphing a clone … or should that be … Cloning a morph … onto yesterday’s SOS Game Primer Tutorial with our new “Dots and Boxes” game? Yes, that’s it for us today, simply because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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SOS Game Primer Tutorial
Even though it took too long to get to yesterday’s Word Find Game Viewport Tutorial‘s Word Find Game’s level of satisfaction, for us, it was always going to be worth it, because when you overengineer it can mean cloning off … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Word Find Game Viewport Tutorial
Do you remember the last time at this blog that we simulated the Android “toast” mobile app temporary message box with Ants Up a Wall Game Toast Tutorial? It forms part of our solution regarding … mobile device use … … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?