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Tag Archives: HTML5
Mobile Speedo Primer Tutorial
Today we’re starting out on a new “Speedo” web application. If we do two versions, we’ll be tempted to call the program “Budgie Smuggler” … but we digress. Our web application today will only work on mobile devices. Do you … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged distance, event, geolocation, HTML, HTML5, Javascript, programming, speed, time, tutorial
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Simon Says Device Motion Orientation Game Primer Tutorial
Did you ever play “Simon Says” at school? Perhaps we should have asked, are you still playing “Simon Says” as an adult? It’s a game of trust where you do well by mimicing “Simon” and what they decide you should … Continue reading
Posted in eLearning, Games, Tutorials
Tagged acceleration, bearing, CSS, direction, DOM, event, game, games, gravity, HTML, HTML5, image, iPad, Javascript, mobile, mobile device, momentum, motion, orientation, physics, programming, rotation, science, screenshot, tutorial, Web Application
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Spliced Audio Number Genericization Tutorial
If you’ve completed a successful “proof of concept” stage to a project, it can be tempting at this early stage, even before applying it to the specific intended software integration target, to consider ways to “genericize” that application, and so … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged audio, clock, DOM, genericization, HTML, HTML5, Javascript, media, programming, QuickTime Player, recording, synchronize, tutorial
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Spliced Audio Number Announcements Tutorial
We’ve got a “proof of concept” tutorial for you today, because we’ve got an idea for something, as we said some time back at Splicing Audio Primer Tutorial … The first was a simulation of those Sydney train public announcements … Continue reading
Posted in eLearning, Tutorials
Tagged audio, clock, DOM, HTML, HTML5, Javascript, media, programming, QuickTime Player, recording, synchronize, tutorial
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