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Tag Archives: gravity
Simon Says Device Motion Orientation Game Primer Tutorial
Did you ever play “Simon Says” at school? Perhaps we should have asked, are you still playing “Simon Says” as an adult? It’s a game of trust where you do well by mimicing “Simon” and what they decide you should … Continue reading
Posted in eLearning, Games, Tutorials
Tagged acceleration, bearing, CSS, direction, DOM, event, game, games, gravity, HTML, HTML5, image, iPad, Javascript, mobile, mobile device, momentum, motion, orientation, physics, programming, rotation, science, screenshot, tutorial, Web Application
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HTML5 Device Motion Events Game Tutorial
Yesterday we drew attention to the great HTML5 Device Orientation events when we presented HTML5 Device Orientation Events Game Tutorial as shown below. Related to those mobile device Device Orientation event possibilities are the Device Motion event possibilities to relate … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged acceleration, bearing, CSS, direction, DOM, event, game, games, gravity, HTML, HTML5, image, iPad, Javascript, mobile, mobile device, momentum, motion, orientation, physics, programming, rotation, science, screenshot, tutorial, Web Application
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PHP Earth Rotational Speed Primer Tutorial
We discovered a way to calculate the Earth’s rotational speed for a given latitude. When you see how fast we’re moving relative to somebody still in space you’ll be amazed and think gravity is pretty cool. Even if you’re standing … Continue reading
Posted in eLearning, Tutorials
Tagged geographicals, geography, Google, Google chart, Google Maps, gravity, latitude, mathematics, PHP, programming, rotation, tutorial
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.