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Tag Archives: HTML
Javascript and PHP Base64 Media Tutorial
It’s likely that if you use Base64 a lot with your web applications whether that involves Javascript client …. btoa atob … or some serverside language functions like PHP’s … base64_decode base64_encode … you will have used it when accessing, … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged atob, audio, base64, browse, btoa, data uri, decodeURIComponent, encodeURIComponent, enctype, extension, file, file API, form, get, HTML, image, Javascript, media, method, mimetype, onsubmit, PHP, post, programming, tutorial, url, urldecode, urlencode, video
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PHP Form Validation via Filter Extension Tutorial
Our recent Javascript and PHP Base64 Primer Tutorial with its Base64 thoughts, the … echo “<textarea id=tb64 cols=100 rows=10>” . base64_decode(urldecode($_POST[‘base64′])) . “</textarea><br>”; … of which we adopt for today’s PHP code, set our minds towards HTML form thoughts and … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged atob, base64, btoa, data uri, decodeURIComponent, encodeURIComponent, enctype, extension, filter, form, get, HTML, Javascript, method, onsubmit, PHP, post, programming, tutorial, urldecode, urlencode, validation
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Javascript and PHP Base64 Primer Tutorial
We’ve long been interested in all of the PHP functions… urldecode urlencode … and sometimes, especially if data URI data is involved … base64_decode base64_encode … to facilitate the transfer of sizeable amounts of data within PHP or from HTML … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged atob, base64, btoa, data uri, decodeURIComponent, encodeURIComponent, enctype, form, get, HTML, Javascript, method, onsubmit, PHP, post, programming, stop press, tutorial, urldecode, urlencode
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.