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Tag Archives: HTML
HTML5 Web Audio Duration Tutorial
In building on yesterday’s HTML5 Web Audio Primer Tutorial we adopted a two pronged approach, that being … first allow for the reduction of use of Javascript eval involving statements that assign values (ie. eval statement contains an “=” sign) … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged API, array, audio, duration, eval, form, HTML, HTML5, Javascript, play, programming, start, stop, synchronize, tutorial, url, web audio, webpage
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HTML5 Web Audio Primer Tutorial
As an audio/video synchronization alternative to the techniques used in Mac OS X Text to English Speech Primer Tutorial, today, we involve the great Web Audio API functionality introduced with HTML5 and “starring” in HTML5 Rocks’s Getting Started with Web … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged API, audio, HTML, HTML5, Javascript, play, programming, start, stop, synchronize, tutorial, web audio, webpage
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Video via Canvas File API Tutorial
Yes, some of you probably guessed correctly, regarding where we’d go after yesterday’s Video Pixel Manipulation via Canvas Tutorial. As a background to this, we see for web applications, two primary source “partitions”, those being … around the “net” (in … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged background colour, background image, browse, canvas, capture, colour, Digital Colour Meter, div, external Javascript, file API, grayscale, HTML, HTML5, image, invert, Javascript, media, nest, pixel, programming, resize, scroll, transparency, tutorial, video
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Video Pixel Manipulation via Canvas Tutorial
The recent Video Mask via Canvas Primer Tutorial got us started on a dynamic video manipulation tool that we see as … “see through” or masking functionality … and onto that today, we’d like to add two more pixel manipulation … Continue reading

