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Tag Archives: games
Colouring In Canvas Clone of Numbers Guessing Game Tutorial
As the blog posting title suggests, cloned from yesterday’s Numbers Guessing Game Dragover Tutorial … Numbers Guessing Game dragover “value add” proof of concept work … comes … Colouring In Canvas drag and (faux) drop web application … where a … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged border, cell, column, drag, drag and drop, dragover, drop, emoji, entity, game, games, genericize, grid, guess, html entity, Javascript, number, ondragover, palette, PHP, programming, proof of concept, stop press, table, table cell, tutorial, value add
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Numbers Guessing Game Dragover Tutorial
Today we’re honing in on … drag and drop methodology … dragover event … value adding where … drop element(s) are cells of an HTML table element (also a drop element) … as our interest. We scouted around for the … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged border, cell, column, drag, drag and drop, dragover, drop, emoji, entity, game, games, genericize, grid, guess, html entity, Javascript, number, ondragover, PHP, programming, proof of concept, stop press, table, table cell, tutorial, value add
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Sentence Shuffle Game Tutorial
More genericization onto yesterday’s Numbers Guessing Game Tutorial‘s … allow for the number of table cells to be other than 9 (with Animal Mineral Vegetable Game Tutorial where it is 3 in total) … and today … allow the number … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged background, background image, cell, column, Did you know, drag, drag and drop, drop, emoji, entity, ESL, game, games, genericize, grid, guess, html entity, image, Javascript, number, PHP, popup, popup window, programming, prompt, rearrange, sentence, shuffle, table, tutorial, words
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Numbers Guessing Game Tutorial
We’ve been working on aspects to the genericity of the table that is … The Drop Zone … do do … do do … do do … do do … do do do do do do do do do do … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged cell, column, drag, drag and drop, drop, emoji, entity, game, games, genericize, grid, guess, html entity, Javascript, number, PHP, programming, stop press, table, tutorial
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Animal Mineral Vegetable Game Tutorial
We’re going back to the experimental Drag and Drop methodology basis of the recent Planet Moon Game Tutorial, today, genericizing that basis, in terms of … allowing the Drop Zone table not be restricted to a 3×3 table cell grid … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged drag, drag and drop, drop, emoji, entity, game, games, genericize, grid, html entity, Javascript, PHP, programming, table, tutorial
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Tic Tac Toe Game Timing Tutorial
Yesterday’s Tic Tac Toe Game Drag and Drop Tutorial‘s Tic Tac Toe game had an annoyance. You, as the interactive player, playing the Computer, had to imagine how the Computer won, should it do so. How come? Well, when writing … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged alert, click, DOM, drag, drag and drop, drop, email, event, external Javascript, flush, game, games, Javascript, modal, modal dialog box, noughts and crosses, onclick, popup, popup window, programming, programming.tutorial, reload, setTimeout, SMS, Tic-tac-toe, timer, timing, touch
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Tic Tac Toe Game Drag and Drop Tutorial
The Tic Tac Toe game talked about in Apache PHP Code Control Tutorial already has a variety of inputs such as mouse and touch and email and SMS possibilities, and so to also allow drag and drop as an alternative … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged click, drag, drag and drop, drop, email, event, external Javascript, game, games, Javascript, noughts and crosses, onclick, programming, programming.tutorial, SMS, Tic-tac-toe, touch
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