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Tag Archives: games
Dynamic Styling via Javascript DOM Tutorial
Yes, as you may have guessed, the createElement(‘script’) techniques of the last couple of days, illustrated by yesterday’s Dynamic Javascript Tic Tac Toe Bookmarklet Tutorial, can easily be adjusted to dynamically style via CSS and Javascript DOM createElement(‘style’) quite effectively … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged bookmark, bookmarklet, createElement, CSS, DOM, dynamic, eval, game, games, HTML, Javascript, load, programming, script, setTimeout, style, styling, tutorial, type ahead buffer, webpage
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Dynamic Javascript Tic Tac Toe Bookmarklet Tutorial
We come at improvements to yesterday’s Dynamic Javascript Tic Tac Toe Game Tutorial‘s Tic Tac Toe game, namely … in addition to the Javascript prompt window user entries, the user can now pick squares via … keyboard via the onkeypress … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged bookmark, bookmarklet, createElement, DOM, dynamic, eval, game, games, HTML, Javascript, load, programming, script, setTimeout, tutorial, type ahead buffer, webpage
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Dynamic Javascript Tic Tac Toe Game Tutorial
Yesterday’s Dynamic Javascript and the YouTube Embedded API Tutorial got us thinking about dynamic Javascript, and today we put that concept through its paces by writing another incarnation of the Tic Tac Toe (or Noughts and Crosses) game we’ve written … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged createElement, DOM, dynamic, eval, game, games, HTML, Javascript, load, programming, script, setTimeout, tutorial, webpage
2 Comments
Five Hundred Card Game Flow Tutorial
Sometimes web applications need that “modal” quality that the Javascript popup boxes, specifically our use of the window.alert([information]) Javascript popup window for the Five Hundred Card Game. The reason is that given the Javascript client side’s lack of a true … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged alert, cards, class, CSS, data member, delay, dialog, div, draw poker, dropdown, eval, game, games, HTML, instanceof, Javascript, method, modal, object.object oriented programming, OOP, pontoon, popup, programming, select, setTimeout, synergy, table, tutorial
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Five Hundred Card Game Bidding Tutorial
We’re introducing another Card Game into the mix of the Draw Poker and Pontoon functionality from the Draw Poker Card Game Bidding Tutorial of a couple of days back. That card game is Five Hundred, and if you know this … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, draw poker, game, games, HTML, instanceof, Javascript, method, object.object oriented programming, OOP, pontoon, programming, synergy, table, tutorial
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Draw Poker Card Game Bidding Tutorial
Yesterday’s Pontoon Card Game Bidding Tutorial added a “bidding” functionality part to our Pontoon Card Game web application, and set us to thinking of introducing another card game into the mix that capitalises on the potential synergies with Pontoon, and … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, draw poker, game, games, HTML, instanceof, Javascript, method, object.object oriented programming, OOP, pontoon, programming, synergy, tutorial
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Pontoon Card Game Bidding Tutorial
Today we are adding an optional bidding functionality part to the “Pontoon Card Game” web application started with yesterday’s Pontoon Card Game Primer Tutorial. The concept of a “bid” in a card game can be thought of as either … … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, game, games, HTML, instanceof, Javascript, method, object.object oriented programming, OOP, pontoon, programming, tutorial
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Pontoon Card Game Primer Tutorial
Today’s Pontoon (sometimes known as Blackjack) Card Game web application has no “instanceof” operator usage as yesterday’s Javascript instanceof Food Emoji Guessing Game Tutorial did, but the Object Oriented Programming (or OOP) connections with the Javascript is very strong today, … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged cards, class, CSS, data member, game, games, HTML, Javascript, method, object.object oriented programming, OOP, pontoon, programming, tutorial
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The idea of mapping a video's key scenes, mood, pacing, and audio before production resonates with me β it's a lot like working out an anagrampuzzle, where the same pieces only make sense once you rearrange them into the right order. Do you usually sketch the mind map before or after the script is locked?