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Tag Archives: load
Search Engine Crawler Bot Traffic Detection Tutorial
We came across this good precis of What is the aim of a search engine crawling bot? A web crawler, spider, or search engine bot downloads and indexes content from all over the Internet. The goal of such a bot … Continue reading
Posted in eLearning, Software, Tutorials
Tagged $_SERVER['HTTP_USER_AGENT'], 404.php, blog, bot, burst, crawl, Google, load, PHP, programming, serach engine, tutorial, TwentyTen, url, user agent, web crawler, web server, Wordpress
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Dynamic Styling via Javascript DOM Tutorial
Yes, as you may have guessed, the createElement(‘script’) techniques of the last couple of days, illustrated by yesterday’s Dynamic Javascript Tic Tac Toe Bookmarklet Tutorial, can easily be adjusted to dynamically style via CSS and Javascript DOM createElement(‘style’) quite effectively … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged bookmark, bookmarklet, createElement, CSS, DOM, dynamic, eval, game, games, HTML, Javascript, load, programming, script, setTimeout, style, styling, tutorial, type ahead buffer, webpage
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Dynamic Javascript Tic Tac Toe Bookmarklet Tutorial
We come at improvements to yesterday’s Dynamic Javascript Tic Tac Toe Game Tutorial‘s Tic Tac Toe game, namely … in addition to the Javascript prompt window user entries, the user can now pick squares via … keyboard via the onkeypress … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged bookmark, bookmarklet, createElement, DOM, dynamic, eval, game, games, HTML, Javascript, load, programming, script, setTimeout, tutorial, type ahead buffer, webpage
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Dynamic Javascript Tic Tac Toe Game Tutorial
Yesterday’s Dynamic Javascript and the YouTube Embedded API Tutorial got us thinking about dynamic Javascript, and today we put that concept through its paces by writing another incarnation of the Tic Tac Toe (or Noughts and Crosses) game we’ve written … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged createElement, DOM, dynamic, eval, game, games, HTML, Javascript, load, programming, script, setTimeout, tutorial, webpage
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The Hello World starting point makes it easier to separate project setup from asset problems. A useful follow-up would be importing a small sprite sheet and checking frame dimensions, ordering and padding before adding animation logic. Previewing the individual frames first can help identify whether a problem comes from the artwork or from the engine configuration.