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Tag Archives: cropping
Clairvoyance Game User Definitions Tutorial
The day before yesterday’s Clairvoyance Game Image Map Tutorial work gets incorporated into today’s work allowing a three type way, as per … Image Map HTML URL Emoji list of 5 Image URL list of 5 … means by which … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged abstraction, array, canvas, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, crop, cropping, CSS, data uri, design, double click, dropdown, email, files, flat files, form, game, games, hardcopy, HTML, IFRAME, image, image map, integration, invitation, IP address, Javascript, link, localStorage, noun, object, OOP, PHP, placeholder, player, players, programming, project, project planning, recall, remember, resize, resizing, score, select, share, sharing, sleep, SMS, software design, submit, telepathic, testing, textarea, textbox, traffic lights, turns, tutorial, two players, unit testing, verb, wait, web browser, web server, web server flat files, window.localStorage, window.open, window.opener
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Clairvoyance Game Image Map Tutorial
With our Clairvoyance++ Game project of recent times, before yesterday’s Clairvoyance Game Waiting Tutorial there was the day before yesterday’s Clairvoyance Game Sharing Scores Tutorial, where we “objectified” the project. Today’s job is to add into that “objectify mix” … … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged abstraction, array, canvas, checkbox, clairvoyancy, clairvoyant, collaboration, colour, colour coding, crop, cropping, CSS, data uri, design, email, files, flat files, game, games, hardcopy, HTML, IFRAME, image, image map, integration, invitation, IP address, Javascript, link, noun, object, OOP, PHP, player, players, programming, project, project planning, resize, resizing, score, share, sharing, sleep, SMS, software design, telepathic, testing, traffic lights, turns, tutorial, two players, unit testing, verb, wait, web browser, web server, web server flat files, window.open, window.opener
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The idea of mapping a video's key scenes, mood, pacing, and audio before production resonates with me β it's a lot like working out an anagrampuzzle, where the same pieces only make sense once you rearrange them into the right order. Do you usually sketch the mind map before or after the script is locked?