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Tag Archives: context
CSS Selector Pseudo Classes and Elements Tutorial
Yesterday’s CSS 3D Transform Selector Rotations Tutorial “worked into” what we want to hone in on, today, regarding more CSS ideas. Additionally to yesterday’s honing in on CSS selectors, there are two categories of selector sophistication (you’d have only reached, … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged 3D, axes, axis, clause, combinator, context, CSS, dropdown, element, HTML, intervention, Javascript, multiple, onchange, order, programming, prompt, pseudo, pseudo class, pseudo element, pseudo selector, rotation, select, selector, selectors, stop press, style, styling, syntax, transform, tutorial
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CSS 3D Transform Selector Rotations Tutorial
Nuancing the CSS work of 3D rotation display in yesterday’s CSS 3D Transform Context Rotations Tutorial it is an opportunity to hone in on the … selectors … “to” select (ie. dropdown) element’s choices, as of yesterday just allowing for … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged 3D, axes, axis, combinator, context, CSS, dropdown, element, HTML, intervention, Javascript, multiple, onchange, order, programming, prompt, rotation, select, selector, selectors, stop press, style, styling, transform, tutorial
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CSS 3D Transform Context Rotations Tutorial
Yesterday’s CSS 3D Transform Rotations Tutorial was interfacing to CSS 3D transform rotations, sure, but there is room for more sophistication regarding … multiple rotation CSS styling axis definitions … meaning … context order … can be harnessed to create … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged 3D, axes, axis, context, CSS, dropdown, element, HTML, intervention, Javascript, multiple, onchange, order, programming, prompt, rotation, select, style, styling, transform, tutorial
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Canvas Methods GetContext Method Tutorial
A lot of canvas element Javascript coding, we find, starts something like … var cnv=document.getElementById(“mycanvas”); var ctx=cnv.getContext(“2d”); … because we normally associate the canvas element with a 2 dimensional woooooooorrrrrrlllllldddd view, as with the recent Canvas Methods ToDataURL Method Tutorial. … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged 2D, 3D, API, canvas, context, crop, cropping, data uri, data url, drawImage, graphics, HTML, HTML5, image, Javascript, method, OOP, position, positioning, programming, scale, scaling, slice, slicing, toDataURL, tutorial, video, web browser, WebGL, WebGL API
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Google Chart Generic Background Image Modes Tutorial
Yesterday’s Google Chart Generic Background Image Outliers Tutorial shored up the relationships among four modes of use we consider relevant to our Google Chart interfacing PHP web applications … mobile app webview mode of use … always also … is … Continue reading
Posted in Ajax, eLearning, Event-Driven Programming, Tutorials
Tagged absolute URL, Ajax, AlmaLinux, animated gif, animation, apache status, background-repeat, background-size, call, collaboratipn, context, cPanel, data uri, Did you know, external Javascript, file, flat file, form, function, Google Charts, guise, hashtag, hashtagging, header, image URL, intervention, iPad, iPhone, Javascript, location.hash, Lorem Picsum, map, map chart, mobile, modal, overridden, override, PHP, pie chart, platform, popup, programming, prompt, relative URL, report, require, share, sharing, tutorial, url, web server, window
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The distinction between course-driven and immersion-driven learning is useful. A small extension to the australia.htm exercise would be a set of named map markers and a text filter: first update the visible markers on an input event, then add a collected/uncollected toggle, and finally persist only that toggle state in localStorage. That gives beginners a concrete reason to learn arrays, DOM updates and browser storage without needing PHP or MySQL first. It is also worth testing empty searches, a page reload and disabled storage separately; those are different failure cases. Disclosure: we maintain the GTA 6 interactive map. I am suggesting it as an example of a map-and-progress interface, not claiming that we used the tutorial code. Would you introduce persistence after the first working interaction, or keep the initial exercise entirely stateless?