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Tag Archives: compilation
YouTube API Caller Phase Two Other Mimetypes Sharing Tutorial
We were hoping we could say “yesterday’s” but, three days later, the struggle is over regarding work after YouTube API Caller Phase Two Other Mimetypes Tutorial regarding sharing with someone when including … (albeit, so far, restricted) audio media mimetypes … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, animated gif, animation, API, argument, audio, call, cell, compilation, data uri, display, document.title, DOM, double click, duration, element, email, hashtag, hashtagging, HTML, IFRAME, image, img, integration, interactive, interfacing, Javascript, link, localStorage, media, mimetype, modularization, module, onmousedown, ontouchdown, overlay, play, playlist, popup, programming, recall, share, software integration, table, table cell, title, tutorial, url, user, user input, video, YouTube, YouTube API
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YouTube API Caller Phase Two Other Mimetypes Tutorial
Up until yesterday’s YouTube API Caller Phase Two Intermediate Buttons Tutorial phase two user media work established … (albeit, so far, restricted) audio media mimetypes presented in an HTML audio element … and … (albeit, so far, restricted) video media … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, animated gif, animation, API, argument, audio, call, cell, compilation, data uri, display, document.title, DOM, double click, duration, element, hashtag, hashtagging, HTML, IFRAME, image, img, integration, interactive, interfacing, Javascript, localStorage, media, mimetype, modularization, module, onmousedown, ontouchdown, overlay, play, playlist, popup, programming, recall, software integration, table, table cell, title, tutorial, url, user, user input, video, YouTube, YouTube API
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YouTube API Caller Phase Two Intermediate Buttons Tutorial
Further to yesterday’s YouTube API Caller Phase Two Absolute URL Tutorial‘s three tier Tabular Single Row Image Gallery web application design … Had we been letting middle child syndrome develop? We’d not attended to a lot of the buttons to … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, animated gif, animation, API, argument, audio, call, cell, compilation, data uri, display, document.title, DOM, double click, duration, element, hashtag, hashtagging, HTML, IFRAME, image, img, integration, interactive, interfacing, Javascript, localStorage, media, mimetype, modularization, module, onmousedown, ontouchdown, overlay, play, playlist, popup, programming, recall, software integration, table, table cell, title, tutorial, url, user, user input, video, YouTube, YouTube API
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YouTube API Caller Phase Two Absolute URL Tutorial
Onto yesterday’s YouTube API Caller Other Media Playlist Regarding Tutorial it’s taken a long time, even for the conditional blurb below to crystallize, but … regarding testing we only did, so far, on non-mobile regarding Radio Play interspersing of YouTube … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, animated gif, animation, API, argument, audio, call, cell, compilation, data uri, display, document.title, DOM, double click, duration, element, hashtag, hashtagging, HTML, IFRAME, image, img, integration, interactive, interfacing, Javascript, localStorage, media, mimetype, modularization, module, overlay, play, playlist, popup, programming, recall, software integration, table, table cell, title, tutorial, url, user, user input, video, YouTube, YouTube API
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YouTube API Caller Other Media Playlist Regarding Tutorial
Further to yesterday’s YouTube API Caller Other Media Playlist Compilation Tutorial it’s not going to cut the mustard with as many users … … if you forget to put front and center what it is the user has given you … Continue reading →
Posted in Not Categorised
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Tagged absolute URL, animated gif, animation, API, argument, audio, call, cell, compilation, data uri, display, document.title, DOM, double click, duration, element, hashtag, hashtagging, HTML, IFRAME, image, img, integration, interactive, interfacing, Javascript, localStorage, media, mimetype, modularization, module, overlay, play, playlist, popup, programming, recall, software integration, table, table cell, title, tutorial, url, user, user input, video, YouTube, YouTube API
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YouTube API Caller Other Media Playlist Compilation Tutorial
Onto yesterday’s YouTube API Caller Other Media Playlist Recall Tutorial … work has progressed on Phase Two integrations, sideways then forwards, and “getting there” … but for the meantime there are other features we want here … like a way … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute URL, animated gif, animation, API, argument, audio, call, cell, compilation, data uri, display, DOM, double click, duration, element, hashtag, hashtagging, HTML, IFRAME, image, img, integration, interfacing, Javascript, localStorage, media, mimetype, modularization, module, overlay, play, playlist, popup, programming, recall, software integration, table, table cell, tutorial, url, video, YouTube, YouTube API
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Swift Playgrounds on macOS Game Tutorial
Further to yesterday’s Swift Playgrounds on macOS Map Tutorial‘s reacquaintance with Xcode and Swift and Playgrounds, today, we consider … Xcode on macOS … File -> New -> Playground… Game Next Create … with those Sprite animation, and even collision … Continue reading →
Posted in Animation, eLearning, Games, Operating System, Software, Tutorials, Xcode
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Tagged animation, Apple, apple maps, application, build, compilation, compile, desktop, emoji, game, game scene, Google Map, Google Maps, IDE, label, latitude, longitude, macOS, map, playground, programming, scene, SKLabelNode, sprite, Swift, tutorial, where, Xcode
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Swift Playgrounds on macOS Map Emoji Tutorial
We find work in the Google Maps or Apple Maps style of related “where of life” development work has you reaching for more and more layers of functionality, but we want to draw a line in the sand at … … Continue reading →
Posted in eLearning, Event-Driven Programming, Operating System, Software, Tutorials
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Tagged annotate, annotation, Apple, apple maps, application, build, colour, colour coding, compilation, compile, customise, desktop, emoji, geojson, Google Map, Google Maps, IDE, JSON, latitude, longitude, macOS, map, MKGeoJSONDecoder, playground, programming, public data, Swift, tutorial, where, Xcode
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