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Tag Archives: audio
Dominoes Horizontal Block Game Speech to Text Tutorial
Today, we’ve added on to the functionality of yesterday’s Dominoes Horizontal Block Game Width Tutorial if … non-mobile Google Chrome web browser https: protocol URL a top window (ie. not popup, not iframe) no arguments on the top window’s web … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, audio, beep, below the fold, box shadow, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drop shadow, email, FileZilla, fold, game, Google, Google Chrome, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, limit, macOS, mobile, noun, onblur, ondblclick, online game, OOP, orientation, outline, PaintBrush, PHP, planning, portrait, preparation, project, property, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, thing, tile, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, z-index
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Dominoes Horizontal Block Game Width Tutorial
Specifically, it is your smaller mobile device … width … in their “portrait” modes of orientation, that is the focus of today’s work, further to yesterday’s Dominoes Horizontal Block Game Collaboration Tutorial, improving our Dominoes Horizontal Block Game here. This … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, audio, beep, box shadow, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drop shadow, email, FileZilla, game, hash, hashtag, IDE, image, image editor, img, iPhone, Javascript, limit, macOS, mobile, noun, onblur, ondblclick, online game, OOP, orientation, outline, PaintBrush, PHP, planning, portrait, preparation, project, property, resource, resources, section, share, sharing, SMS, span, stop press, table, tap, thing, tile, tutorial, upload, url, user experience, UX, Web Application, webpage, width, z-index
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Dominoes Horizontal Block Game Collaboration Tutorial
Onto yesterday’s Dominoes Horizontal Block Game User Experience Tutorial‘s progress regarding our Dominoes Horizontal Block Game … as well as yesterday’s player “Turn Away Paradigm” for one device scenarios of play … today we add … collaboration, via … email … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, audio, beep, cell, collaboration, contenteditable, Document Root, DOM, email, FileZilla, game, hash, hashtag, IDE, image, image editor, Javascript, limit, macOS, noun, onblur, online game, OOP, PaintBrush, PHP, planning, preparation, project, resource, resources, section, share, sharing, SMS, span, table, thing, tile, tutorial, upload, url, user experience, UX, Web Application, webpage
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Dominoes Horizontal Block Game User Experience Tutorial
To improve yesterday’s Dominoes Horizontal Block Game Tutorial … Turn Away From … paradigm whereby two players can play a Dominoes Game sharing the one device, that game may benefit by a user instigated “beep paradigm” in play (but be … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, audio, beep, cell, Document Root, DOM, FileZilla, game, IDE, image, image editor, Javascript, macOS, noun, online game, OOP, PaintBrush, planning, preparation, project, resource, resources, section, table, thing, tile, tutorial, upload, user experience, UX, Web Application, webpage
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Australian Indigenous Language Revisit Tutorial
We’ve spoken many times about how useful revisits to software code can be, for reasons like … errors found over a period of time testing the web application of interest environmental and security software changes changes to third party called … Continue reading
Posted in eLearning, Projects, Tutorials
Tagged 50 Word Project, aboriginal language, audio, checkbox, functionality, image map, indigenous, indigenous language, integration, interactive map, language, map, programming, project, resource, revisit, speech, third party, tutorial, word, words
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The idea of mapping a video's key scenes, mood, pacing, and audio before production resonates with me β it's a lot like working out an anagrampuzzle, where the same pieces only make sense once you rearrange them into the right order. Do you usually sketch the mind map before or after the script is locked?