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Category Archives: Games
Dominoes Horizontal Block Game User Experience Tutorial
To improve yesterday’s Dominoes Horizontal Block Game Tutorial … Turn Away From … paradigm whereby two players can play a Dominoes Game sharing the one device, that game may benefit by a user instigated “beep paradigm” in play (but be … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, audio, beep, cell, Document Root, DOM, FileZilla, game, IDE, image, image editor, Javascript, macOS, noun, online game, OOP, PaintBrush, planning, preparation, project, resource, resources, section, table, thing, tile, tutorial, upload, user experience, UX, Web Application, webpage
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Dominoes Horizontal Block Game Tutorial
After yesterday’s Dominoes Game Sections Tutorial we have a … Dominoes Horizontal Block Game … initially coded for. Why the “Horizontal” here? Well, to allow “vertical roaming” we need to think a bit more, on it. This ask of Google … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, cell, Document Root, DOM, FileZilla, game, IDE, image, image editor, Javascript, macOS, noun, online game, OOP, PaintBrush, planning, preparation, project, resource, resources, section, table, thing, tile, tutorial, upload, Web Application, webpage
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Dominoes Game Sections Tutorial
Further to yesterday’s Dominoes Game Resources Tutorial‘s start to our Dominoes online game quest, and reading more about the rules of play regarding a Block Game version we’ve settled for the following sections on this game’s webpage designed for two … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, cell, Document Root, FileZilla, game, IDE, image, image editor, macOS, noun, online game, OOP, PaintBrush, planning, preparation, project, resource, resources, section, table, thing, tile, tutorial, upload, Web Application, webpage
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Pairings Game Makeover Tutorial
We often find that the “second draft” of a web application that represents a game or quiz can be a rewarding experience. The “first draft” of such web applications is often a “scurrying to represent those initial ideas before they … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged compete, competition, duo, dynamic, email, extension, game, hardcoding, HTML, Javascript, localStorage, optional, pair, pairing, pairings, programming, remember, select, setting, SMS, tutorial, window.localStorage
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Pairings Game Tutorial
In this programming world, it is comforting to think of the “pairings” that go on. But it’s everywhere, the comfort a “pairing” can represent for people. With this in mind, we designed a simple game … the player is presented … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged duo, game, HTML, Javascript, pair, pairing, pairings, programming, tutorial
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Where Is Game Quiz Tutorial
We’re “down the line” making yesterday’s Where Is Quiz Sharing Tutorial‘s “wonder” … And yes, we have plans for “phase three” better scoped than three out of four functionality changes in “phase two”, but we’re not sure these “phase three” … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged answer, clairvoyance game, country, country code, country name, do you see what I see, DOM, double click, dropdown, email, game, games, geographicals, geography, Google Translate, hint, HTML, incarnation, index, indexing, integration, ISO-3166, Javascript, latitude, longitude, onblur, place, programming, question, quiz, readonly, share, sharing, SMS, software integration, textbox, translation, tutorial, user, where, where is
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?