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Category Archives: Games
Nimh Game for Two Remote Players Tutorial
The recent Nimh Game Revisit Tutorial continued the idea with our Nimh game, whereby a human plays the computer, and we take it you can see that two players within reach of a device playing the game could collaborate as … Continue reading
Posted in eLearning, Games, Tutorials
Tagged click, collaborate, CSS, email, game, hover, image, link, match, mixed content, nimh, onmouseover, PHP, programming, share, sharing, SMS, ssl, tutorial, vertical-align
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Nimh Game Revisit Tutorial
We’re revisiting our Nimh (“play the computer and do not get stuck with the last match”) game today, for a few reasons … it had slowed down, reading through user files, but every now and then we can maintain that … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged click, CSS, game, hover, image, link, match, mixed content, nimh, onmouseover, PHP, programming, ssl, tutorial, vertical-align
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Looks Nice Speech to Text Game Tutorial
It’s been too long getting back to some Speech to Text work, made possible for us via the very generous Google Speech to Text API functionality we last talked about at Contextualize Speech to Text to Speech LibreOffice Template Tutorial. … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged dropdown, game, geographicals, Google, HTML, PHP, place, programming, speech to text, sppech, Tahiti, Tahiti Looks Nice, tutorial
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You say Tic-Tac-Toe, i say Noughts & Crosses via Inline HTML Email Tutorial
Revisiting You say Tic-Tac-Toe, i say Noughts & Crosses we see an improved bit of functionality could be … via Inline HTML Email invite a remote email user to play the web application “computer player” … today’s work … and … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged email, external Javascript, game, games, HTML email, interaction, invitation, noughts and crosses, programming, tutorial
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Mobile Two Finger Gesture Inline HTML Email Quiz Tutorial
Do you remember the recent … two players within calling distance and able to get to the same device ( 🐵 / 🙈 ) … and today we cover … two players not within calling distance and not able to … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged catch, collaborate, collaboration, CSS, email, emoji, event, form, game, gesture, Gmail, HTML, inline, interactive, interactive entry, Javascript, mobile, name, ontouchmove, ontouchstart, pinch, player, programming, prompt, quiz, share, sharing, stopPropagation, stretch, style, submit, swipe, textAlign, touch, try, tutorial, two finger gesture, validation
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Onmouseover and Onmouseout Event Monitoring Tutorial
Perhaps you were reading yesterday’s Maths Ouija Board Quiz Primer Tutorial and wondering “what gives with the ‘mo_me_rt_t.htm’ name of the web application”? Well, the original inspiration at “Moving the mouse: mouseover/out, mouseenter/leave”, thanks, was for an Onmouseover and Onmouseout … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged arithmetic, button, cell, div, event, game, games, HTML, Javascript, keyboard, mathematics, maths, onclick, onkeypress, onmouseout, onmouseover, programming, table, tutorial
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Maths Ouija Board Quiz Primer Tutorial
We’re not really using a ouija board with today’s Maths Quiz web application, but if you use the mouse or trackpad means by which to answer the Maths arithmetic, it can feel like an ouija board in play. We’ve arranged … Continue reading
Posted in eLearning, Games, Tutorials
Tagged arithmetic, button, event, game, games, HTML, Javascript, keyboard, mathematics, maths, onclick, onkeypress, onmouseover, programming, tutorial
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Workplace Concepts Game Horizontal Rule Reveal Tutorial
Today we want to add a “reveal” feel to the previous Workplace Concepts Game Horizontal Rule Cell Tutorial. Our favourite “reveal” element combination is the team of details tag and its nested summary tag partner. The great thing about these … Continue reading
Posted in eLearning, Games, Tutorials
Tagged categorize, category, cell, concept, CSS, details, game, games, horizontal rule, HTML, Javascript, margin, non-breaking space, padding, position, programming, reveal, row, summary, table, tutorial, video, workplace, YouTube, YouTube API
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I like the single-row radio-play approach for keeping the controls compact while still making each selection clear. When Iβm checking a calculation alongside a tutorial, I use StepStat to see the intermediate steps; how do you handle the layout when the playlist gets much longer?